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TRAXE2 chiptune tracker
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Topic: TRAXE2 chiptune tracker (Read 15258 times)
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sqrt(Time)
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Posts: 37
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Re: TI Real Chipsound engine
«
Reply #15 on:
September 24, 2011, 01:00:24 pm »
Any chance of Still Alive? I've always wanted a good quality (but not as big as RealSound) version of that one...
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Keoni29
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Re: TI Real Chipsound engine
«
Reply #16 on:
September 24, 2011, 01:45:59 pm »
Experimenting with pulse width modulation. It seems that axe is not powerfull enough to produce a sine, but customduty cycles are possible. I made a vid. See video 03 in the startpost
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Keoni29
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Re: TI Real Chipsound engine
«
Reply #17 on:
September 25, 2011, 03:33:50 am »
Working on sound blending using pulse width modulation. In the beginpost you can find a link to a work in progress version of the kirby's dreamland song. It's not recorded from the calculator.
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Quigibo
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I wish real life had a "Save" and "Load" button...
Re: TI Real Chipsound engine
«
Reply #18 on:
September 25, 2011, 04:59:09 am »
It should be fast enough to generate PWM sine waves if you use pregenerated look-up tables for the pulse times and delays instead of doing it on the fly.
You might want to check this out too, this was made from a very old version of Axe before the optimized For(const) loops:
http://ourl.ca/6372
«
Last Edit: September 25, 2011, 04:59:38 am by Quigibo
»
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___Axe_Parser___
Today the calculator, tomorrow the world!
Keoni29
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Re: TI Real Chipsound engine
«
Reply #19 on:
September 25, 2011, 08:22:30 am »
What do you mean? I thought of voltage regulation with pwm and wave tables.
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Keoni29
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Re: TI Real Chipsound engine
«
Reply #20 on:
September 25, 2011, 10:36:32 am »
This is the sequence editor. You type in the adress of a certain pattern. It needs lots of optimization.
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Keoni29
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Re: TI Real Chipsound engine
«
Reply #21 on:
October 28, 2011, 05:11:24 am »
Demo of infinite musical notes. Uses only 425 bytes to produce this sound and it can be optimized a lot by removing the gfx
http://www.speedyshare.com/files/30959702/2011-10-28_11-06-12.mp3
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Builderboy
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Would you kindly?
Re: TI Real Chipsound engine
«
Reply #22 on:
October 28, 2011, 05:55:05 am »
You know you can host files on Omni itself, that way you don't have to upload them at other sites
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Keoni29
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Re: TI Real Chipsound engine
«
Reply #23 on:
October 28, 2011, 05:56:26 am »
I used it for the IRC, so I just recycled the url
Edit: Working functions:
Duration:0x determines the duration of each note
Rest:1x rest x+1 durations
Arp:20 -- -- takes the next two notes and alternates them rapidly
Note:xy with x[3,E] y[0,6] plays note x with octave y
Tested and works perfectly
«
Last Edit: October 28, 2011, 06:20:23 am by Keoni29
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Netham45
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*explodes*
Re: TI Real Chipsound engine
«
Reply #24 on:
October 28, 2011, 06:30:53 am »
The lost forest song in OoT. Do it.
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Keoni29
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Posts: 2466
Rating: +291/-16
Re: TI Real Chipsound engine
«
Reply #25 on:
October 28, 2011, 06:34:29 am »
Possible, but I dont support multiple channels yet, so it will be a lot of arpeggio's
I have to make a small tracker in order to do that
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Keoni29
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Re: TI Real Chipsound engine
«
Reply #26 on:
October 28, 2011, 01:05:26 pm »
The tracker will look like this. Just a row of commands:
<P00> SQ
DR4 01
[C-2] 00
.-0 02
B-3 03
AR2 04
B-3 00
B-4 01
Maybe a fulture idea: Sound blending!
________ _________
| |
|__________|
and
___ ____ ____
|____| |____| |____|
Makes
___ _ _ _ _ ____ _ _ _
| _ _| _ _|____| | _ _
«
Last Edit: October 29, 2011, 04:16:10 am by Keoni29
»
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Keoni29
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Re: TI Real Chipsound engine
«
Reply #27 on:
November 25, 2011, 01:59:05 pm »
Planned feature: Effects
3x (yz) in which x is the effect type and y and z the parameters.
x=
0:Reset defaults
1:Delay/Release (y=delay z=release)
2:Noisedrums (y=delay between noise drums; z=on/off)
3:SweepUp (yz=time)
4:SweepDown (yz=time)
Suggestions?
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Yeong
Not a bridge
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Survivor of Apocalypse
Re: TI Real Chipsound engine
«
Reply #28 on:
November 26, 2011, 07:49:55 am »
how about tremolo and glissando effects?
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Keoni29
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Posts: 2466
Rating: +291/-16
Re: TI Real Chipsound engine
«
Reply #29 on:
December 09, 2011, 03:00:27 pm »
I'm working on a tracker right now
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TRAXE2 chiptune tracker