Author Topic: TRAXE2 chiptune tracker  (Read 15325 times)

0 Members and 1 Guest are viewing this topic.

Offline sqrt(Time)

  • LV2 Member (Next: 40)
  • **
  • Posts: 37
  • Rating: +4/-0
    • View Profile
Re: TI Real Chipsound engine
« Reply #15 on: September 24, 2011, 01:00:24 pm »
Any chance of Still Alive? I've always wanted a good quality (but not as big as RealSound) version of that one...

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: TI Real Chipsound engine
« Reply #16 on: September 24, 2011, 01:45:59 pm »
Experimenting with pulse width modulation. It seems that axe is not powerfull enough to produce a sine, but customduty cycles are possible. I made a vid. See video 03 in the startpost
If you like my work: why not give me an internet?








Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: TI Real Chipsound engine
« Reply #17 on: September 25, 2011, 03:33:50 am »
Working on sound blending using pulse width modulation. In the beginpost you can find a link to a work in progress version of the kirby's dreamland song. It's not recorded from the calculator.
If you like my work: why not give me an internet?








Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: TI Real Chipsound engine
« Reply #18 on: September 25, 2011, 04:59:09 am »
It should be fast enough to generate PWM sine waves if you use pregenerated look-up tables for the pulse times and delays instead of doing it on the fly.

You might want to check this out too, this was made from a very old version of Axe before the optimized For(const) loops:
http://ourl.ca/6372
« Last Edit: September 25, 2011, 04:59:38 am by Quigibo »
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: TI Real Chipsound engine
« Reply #19 on: September 25, 2011, 08:22:30 am »
What do you mean? I thought of voltage regulation with pwm and wave tables.
If you like my work: why not give me an internet?








Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: TI Real Chipsound engine
« Reply #20 on: September 25, 2011, 10:36:32 am »

This is the sequence editor. You type in the adress of a certain pattern. It needs lots of optimization.
If you like my work: why not give me an internet?








Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: TI Real Chipsound engine
« Reply #21 on: October 28, 2011, 05:11:24 am »
Demo of infinite musical notes. Uses only 425 bytes to produce this sound and it can be optimized a lot by removing the gfx
http://www.speedyshare.com/files/30959702/2011-10-28_11-06-12.mp3
If you like my work: why not give me an internet?








Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: TI Real Chipsound engine
« Reply #22 on: October 28, 2011, 05:55:05 am »
You know you can host files on Omni itself, that way you don't have to upload them at other sites :P

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: TI Real Chipsound engine
« Reply #23 on: October 28, 2011, 05:56:26 am »
I used it for the IRC, so I just recycled the url :)

Edit: Working functions:
Duration:0x determines the duration of each note
Rest:1x rest x+1 durations
Arp:20 -- -- takes the next two notes and alternates them rapidly
Note:xy with x[3,E] y[0,6] plays note x with octave y

Tested and works perfectly :D
« Last Edit: October 28, 2011, 06:20:23 am by Keoni29 »
If you like my work: why not give me an internet?








Offline Netham45

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2103
  • Rating: +213/-4
  • *explodes*
    • View Profile
Re: TI Real Chipsound engine
« Reply #24 on: October 28, 2011, 06:30:53 am »
The lost forest song in OoT. Do it.
Omnimaga Admin

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: TI Real Chipsound engine
« Reply #25 on: October 28, 2011, 06:34:29 am »
Possible, but I dont support multiple channels yet, so it will be a lot of arpeggio's :P I have to make a small tracker in order to do that :P
If you like my work: why not give me an internet?








Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: TI Real Chipsound engine
« Reply #26 on: October 28, 2011, 01:05:26 pm »
The tracker will look like this. Just a row of commands:

<P00>  SQ
 DR4   01
[C-2]  00
 .-0   02
 B-3   03
 AR2   04
 B-3   00
 B-4   01


Maybe a fulture idea: Sound blending!
________            _________
        |          |
        |__________|
and
___      ____      ____     
   |____|    |____|    |____|

Makes

___ _ _  _ _       ____ _ _ _ 
   | _ _| _ _|____|    | _ _

« Last Edit: October 29, 2011, 04:16:10 am by Keoni29 »
If you like my work: why not give me an internet?








Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: TI Real Chipsound engine
« Reply #27 on: November 25, 2011, 01:59:05 pm »
Planned feature: Effects
3x (yz) in which x is the effect type and y and z the parameters.
x=
0:Reset defaults
1:Delay/Release (y=delay z=release)
2:Noisedrums (y=delay between noise drums; z=on/off)
3:SweepUp (yz=time)
4:SweepDown (yz=time)


Suggestions?
If you like my work: why not give me an internet?








Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: TI Real Chipsound engine
« Reply #28 on: November 26, 2011, 07:49:55 am »
how about tremolo and glissando effects? :D
Sig wipe!

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: TI Real Chipsound engine
« Reply #29 on: December 09, 2011, 03:00:27 pm »
I'm working on a tracker right now
If you like my work: why not give me an internet?