Author Topic: TRAXE2 chiptune tracker  (Read 15290 times)

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Offline Keoni29

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Re: Live chipsound program :TRAXE (TI Real Chipsound engine)
« Reply #45 on: February 25, 2012, 04:05:12 am »
Started glitching. Restoring backup.
Edit: Older version works fine. No changes in newer version except for glitching.
« Last Edit: February 25, 2012, 04:09:51 am by Keoni29 »
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Offline Keoni29

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Re: Live chipsound program :TRAXE (TI Real Chipsound engine)
« Reply #46 on: May 09, 2012, 03:29:52 pm »
This is a demo of the new sound engine. It's an early demo so don't expect it to be spectacular. It will support pitchbends, vibrato, sweeps and portamento etc.

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Offline hellninjas

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Re: Live chipsound program :TRAXE (TI Real Chipsound engine)
« Reply #47 on: May 09, 2012, 03:35:29 pm »
Pretty nice Keoni ^.^

Offline squidgetx

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Re: Live chipsound program :TRAXE (TI Real Chipsound engine)
« Reply #48 on: May 09, 2012, 03:55:21 pm »
This is pretty impressive; how are you producing the sound? Are you using specially timed instances of Freq() or writing directly to the port? You have to explain to me how it works :3

Offline Keoni29

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Re: Live chipsound program :TRAXE (TI Real Chipsound engine)
« Reply #49 on: May 09, 2012, 04:07:31 pm »
I write to the port using the ->port command. By turning on and off the port rapidly I can emulate a digital to analog converter.

Edit: Btw in the video it was just altering the duty cycle.
The square at 50% duty cycle sounds loud and at 10% the volume of the note is much lower. Real pwm using digital to analog conversion can be heard by the human ear, so I would have to add a capacitor and a resistor to filter the signal which is not a problem for me, but not everyone wants to make custom hardware for it to work. For those who do want to make this little circuit I will add support for custom waveforms and such, but otherwise you will be stuck to squarewaves.
« Last Edit: May 10, 2012, 01:06:33 pm by Keoni29 »
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Offline Keoni29

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Re: Live chipsound program :TRAXE (TI Real Chipsound engine)
« Reply #50 on: May 10, 2012, 01:30:39 pm »
I think I'm gonna focus on the next version. It will feature a nicer layout. Something like this:
SQ1 F1 SQ2 F2 {}
--- -- --- -- ||
A-4 51 --- -- []
=== == === == ||
--- 00 --- -- ||
G#3 A3 --- -- ||
--- -- --- -- ||
--- -- --- -- {}

Yes there will hopefully be two channels.
« Last Edit: May 10, 2012, 01:32:01 pm by Keoni29 »
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Offline Keoni29

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Re: TRAXE2 chiptune tracker
« Reply #51 on: December 25, 2013, 06:18:16 am »
Traxe 2.0 is being worked on! It will use the TIMID soundchip to generate more complex sounds. You can have up to 3 channels of sound with various waveforms.
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Offline Ivoah

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Re: TRAXE2 chiptune tracker
« Reply #52 on: January 26, 2015, 10:42:17 pm »
Necro-bump! Is this still being worked on?
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Offline Keoni29

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Re: TRAXE2 chiptune tracker
« Reply #53 on: January 28, 2015, 06:13:14 am »
Eiyeron is working on this. I published the source on github.
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