Author Topic: Tricross  (Read 7615 times)

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Offline NinjaKnight

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Tricross
« on: February 20, 2011, 08:41:44 pm »
Tricross is my first ever game project in Axe! Basically, it's a clone of Ticross, which is a clone of Picross.

BUT WAIT! THERE'S MORE!

Using the amazing grayscale capabilities of Axe, you can play three-color picross!
<bad pun>Haha, get it? Tricross, and three colors, and -- Oh wait, you don't care? Never mind.</bad pun>

Anyways, I don't know how to make screenshots. Would anyone like to enlighten me? ;D
Ninja vs. Chuck Norris == n/0. Both end with the world blowing up.

"We could use up two eternities in learning all that is to be learned about our own world and the thousands of nations that have arisen and flourished and vanished from it. Mathematics alone would occupy me eight million years."
-Mark Twain

Offline Michael_Lee

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Re: Tricross
« Reply #1 on: February 20, 2011, 08:44:02 pm »
To make screenshots, try downloading Wabbitemu. 
Use TI-Connect or something to move your program to the computer, then drag the 8xp source file over to the screen of Wabbitemu (once you start the program). 
Press the backspace button to start recording whatever's on the screen.

Can you post your program?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
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Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline NinjaKnight

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Re: Tricross
« Reply #2 on: February 20, 2011, 10:36:24 pm »
I think I shall try this tomorrow, because TI-Connect keeps giving me errors.
Stupid TI.
Ninja vs. Chuck Norris == n/0. Both end with the world blowing up.

"We could use up two eternities in learning all that is to be learned about our own world and the thousands of nations that have arisen and flourished and vanished from it. Mathematics alone would occupy me eight million years."
-Mark Twain

Offline DJ Omnimaga

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Re: Tricross
« Reply #3 on: February 20, 2011, 10:57:23 pm »
Good luck getting the program off your calculator. I am curious how this looks like.

Offline Darl181

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Re: Tricross
« Reply #4 on: February 20, 2011, 10:58:06 pm »
Since you have an 84+, it's possible that you can use MSD8X if it's an old one.
Actually, USBX has a basic interface that doesn't use the pages...
Also, TiLP works a ton better than TI Connect.  I speak from experience :P
« Last Edit: February 20, 2011, 11:07:09 pm by Darl181 »
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Offline Munchor

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Re: Tricross
« Reply #5 on: February 21, 2011, 07:24:56 am »
Nice, Tricross!

I think TI Connect is just fine, I never had problems with it unless for installing. Once you set it up, it will usually work fine.

But never install both at the same time, they collide.

Offline DJ Omnimaga

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Re: Tricross
« Reply #6 on: February 23, 2011, 02:52:35 pm »
Also TiLP has troubles on 64 bit OSes, still, if I remember. You might have to deal with some hassle with drivers.

Offline NinjaKnight

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Re: Tricross
« Reply #7 on: February 26, 2011, 10:15:19 pm »
...And I'm back!
Hello everyone. Sorry for the delay, I was busier than anticipated.

Anyways, I made a (crappy) screenshot. I have the engine done (I hope) and (almost) all of the bugs squashed, but now I have to make a lot of puzzles. Which I do not really want to do.

So basically, my question is this: is it legal for me to use puzzles from Griddlers.net? I'm not really sure about how US copyright law works, or if the puzzles are copyrighted at all. I don't want to get sued for everything I have :( (even if that isn't much :P).

It isn't really done, but I included a little easter egg. First one to find it wins a cookie!

Oh, and playing The Game is simple. The numbers down the sides are how many groups of dots in that column, and across the bottom is the dots in the row. For exmple, black 2 black 2 means that there are two groups of two black dots each, and they are seperated. It's kinda hard to explain, just read the tutorials on Griddlers.net. Just remember that numbers going down the sides correspond to the column, and the ones going across to the rows.
« Last Edit: February 26, 2011, 10:35:09 pm by NinjaKnight »
Ninja vs. Chuck Norris == n/0. Both end with the world blowing up.

"We could use up two eternities in learning all that is to be learned about our own world and the thousands of nations that have arisen and flourished and vanished from it. Mathematics alone would occupy me eight million years."
-Mark Twain

Offline aeTIos

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Re: Tricross
« Reply #8 on: February 28, 2011, 04:53:18 am »
x.x I lost

And, Iambian (Or so) used puzzles from Griddlers too, afaik
« Last Edit: February 28, 2011, 04:54:44 am by aeTIos »
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Offline DJ Omnimaga

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Re: Tricross
« Reply #9 on: March 02, 2011, 02:29:32 am »
Looks nice! Unfortunately I don't know about the Griddlers puzzles, though. I know a lot of clones of copyrighted games exists for calcs, though, like Zelda, and we had no problem, except when someone started a Golden Sun clone once.

Offline NinjaKnight

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Re: Tricross
« Reply #10 on: March 02, 2011, 11:34:11 pm »
Update!
There was a bug (typo) in the level data. It's pretty hard to catch errors in 100 lines of Hexadecimal. So I just changed the third puzzle instead. I also added some minor things.
This shall be about done if I can figure out why my interrupts keep getting turned off and add external levels.
Ninja vs. Chuck Norris == n/0. Both end with the world blowing up.

"We could use up two eternities in learning all that is to be learned about our own world and the thousands of nations that have arisen and flourished and vanished from it. Mathematics alone would occupy me eight million years."
-Mark Twain

Offline DJ Omnimaga

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Re: Tricross
« Reply #11 on: March 04, 2011, 12:54:54 am »
I hear you. Personally I always had trouble with hex. Hence why I never used Celtic hex sprites and used the old xLIB way instead. X.x