Author Topic: Trio and Niko NEWS  (Read 9793 times)

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Ashbad

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Trio and Niko NEWS
« on: January 26, 2011, 04:34:38 pm »
To organize the subforum of the project(s) a bit, I have created many new subtopics here; this one is intended for news on the projects, and also for feedback on the latest events.  I will post here regularly, hopefully.  Here is the organization of the topics thus so far:

Trio and Niko: Falling -- the general topic for TaNF
[SPINOFF]Trio and Niko: Dawn -- the general topic for my cage match entry
Trio and Niko RELEASES -- a locked topic for only trio and niko binaries, not specific to a title
Trio and Niko NEWS -- This one right here!

Everything else is less serious business, so feel free to post your own threads in the sub-forum, just as long as they are (mostly) relevant  ;)

ALSO... If a moderator/admin could help me out and sticky all of the topics (except the polls one), it would really help me organize.  Thanks in advance! ~ thanks squidget
« Last Edit: January 26, 2011, 04:57:23 pm by Ashbad »

Offline squidgetx

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Re: Trio and Niko NEWS
« Reply #1 on: January 26, 2011, 04:37:36 pm »
If a moderator/admin could help me out and sticky all of the topics (except the polls one), it would really help me organize.  Thanks in advance!
No.

;)

Ashbad

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Re: Trio and Niko NEWS
« Reply #2 on: January 26, 2011, 04:38:29 pm »
Thanks mr. opposite man :D you helped a lot, now I'm more organized :)

Ashbad

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Re: Trio and Niko NEWS
« Reply #3 on: January 28, 2011, 02:06:36 pm »
TaNF

Announcement: Trio and Niko: Falling is scheduled to have a true ALPHA release Monday, Febuary 1st, 2011 showcasing many new aspects of the game:


- A fully working Magic system, with 7 different spells, each heralding their own special effects and graphical sequences
- A fully working experience system that will allow you to level up Trio in 3 areas: Strength, Max HP, and Max MP
- 3 new enemies
- A boss, specs not yet released to public
- An 8x8 screen Forest to explore and conquer, whilst you level up and discover the beginnings of TaNF's plot
- A most excellent title screen
- ...And More!



So stay tuned for the release, you don't wanna miss it!

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Re: Trio and Niko NEWS
« Reply #4 on: January 28, 2011, 03:23:00 pm »
* Binder News clicks "NOTIFY" for this topic.
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Ashbad

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Re: Trio and Niko NEWS
« Reply #5 on: January 31, 2011, 07:41:16 pm »
edit to the earlier post:  sorry, but I have much more to finish on TaNF than I expected :P

So, I'll set the date to February the 8th and see how that works ;)  I can probably get it done enough by then

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Re: Trio and Niko NEWS
« Reply #6 on: January 31, 2011, 09:32:44 pm »
Haha, yeah things always come up. Today I realized that even after three patch releases to ash:Phoenix, I am still missing a core part of the xp engine. Anyway, I'll be looking forward to this! And don't be afraid of releasing it too early, there will always be bugs in all betas. With that said, I guess you still have to maintain some kind of QC.

Wow, I just contradicted myself twice. Anyway, uh, good luck and whatnot ;)

Ashbad

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Re: Trio and Niko NEWS
« Reply #7 on: February 01, 2011, 08:44:00 am »
thanks squidget :)

mostly what I need to finish is actual tiling and spriting and map making instead of just playing around with the code :P

once I can get all 255 tiles done (to make things look prettyful, I made 100 so far today, bringing my count up to around 160) I can start the map making :D
« Last Edit: February 01, 2011, 08:44:44 am by Ashbad »

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Re: Trio and Niko NEWS
« Reply #8 on: February 02, 2011, 03:37:03 pm »
Good luck Ashbad!

Ashbad

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Re: Trio and Niko NEWS
« Reply #9 on: February 02, 2011, 03:39:02 pm »
Thanks!  I've already got all 213 finalized tiles done (though I can add more later using my on-calc sprite editor and paste them into the appvar with ease)

Oh and in case you wanna see the sprite sheet as it is, colored so that calcGS accepts it, here it is:

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Re: Trio and Niko NEWS
« Reply #10 on: February 02, 2011, 03:40:48 pm »
looks great :O but what would be the light and dark gray? Because I see a yellowish gray and another gray, both of which seem to be at the same contrast ???

Ashbad

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Re: Trio and Niko NEWS
« Reply #11 on: February 02, 2011, 03:42:42 pm »
that's because the 255 color version of paint only has like 2-3 colors accpeted by calcGS to be Lightgray/Darkgray

And those were the first ones I picked :P

darkgray is lightgray and the yellow is darkgray ==> Paradox :P

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Re: Trio and Niko NEWS
« Reply #12 on: February 02, 2011, 03:45:48 pm »
I see, weird X.x. Anyway here is a version with the right levels of gray :D

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Re: Trio and Niko NEWS
« Reply #13 on: February 02, 2011, 03:46:36 pm »
Wow these tiles look nice O.o I need to get back to work on Ash:Phoenix...

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Re: Trio and Niko NEWS
« Reply #14 on: February 03, 2011, 12:42:14 am »
^ This ;D

Btw Ashbad you should maybe demonstrate some of these tiles in mockup screenshots so we can see how they look like in a map. :)