Author Topic: Trio and Niko NEWS  (Read 9818 times)

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Ashbad

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Re: Trio and Niko NEWS
« Reply #15 on: March 23, 2011, 06:08:53 pm »
TaN:F News For This Week:

Dear Omnimagians,

Whilst my abilities to sprite bosses and enemies is quite able, I know there are those out there who love to sprite and would love to work as a slave with all rights revoked spritist for your good friend Ashbad!

I'm looking for tons and tons of different enemy sprites!  Here is the criteria:

- if you want to make a normal enemy sprite:
  - 8x8 size required
  - Up to 3 levels of gray (be warned that light gray is transparency and dark gray shows up as light gray)
  - At least 8 different forms, 2 for each direction (since each will have 2 moving animations per direction), plus a a few more if you want the enemy to have special moves and such -- though keep it within reason!  I'm not hardcoding a special move that creates an earthquake and summons the angel of pastries.

- if you want to sprite for bosses:
  - 16x16 maximum size (even though the last boss is 32x32, but I'm making him)
  - up to 3 levels of gray (see the warning on the first criteria list)
  - AS MANY DIFFERENT FORMS AS YOU WANT, 16 as the limit ^-^ I won't force you to do facing directions for a boss, since it's already a lot of work, and they can just face forwards and such.


Just ask questions, get help, or post your sprites in this new thread! http://ourl.ca/9854.new#new

Thanks for all of your effort in advance!  All participants WILL get credit in the credits! ;)

Offline c.sprinkle

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Re: Trio and Niko NEWS
« Reply #16 on: March 23, 2011, 06:19:31 pm »
I'll work on sprites if you want me to. Lots, too!  ;D

(If I'm not supposed to post here, I can delete this.)
« Last Edit: March 23, 2011, 06:19:43 pm by c.sprinkle »

Ashbad

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Re: Trio and Niko NEWS
« Reply #17 on: March 23, 2011, 09:09:41 pm »
no, I encourage people to post here ;D

sounds awesome!  Thanks in advance, I'm sure your sprites will be cool!

Ashbad

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Re: Trio and Niko NEWS
« Reply #18 on: March 29, 2011, 08:35:41 pm »
TaNF News for this week:

This week, I have completed some specs for the size of this game -- it will be an 8 page flash application -- which is 131072 bytes.  Don't argue with me on this, I need this space to operate.

Also, the latest map design is attached, and it is 55% done so far. EDIT: it's attached in the thread linked to below.  Look at the end of page 32.

more info at the latest postings here: http://ourl.ca/805678#new
« Last Edit: March 29, 2011, 08:37:32 pm by Ashbad »

Offline DJ Omnimaga

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Re: Trio and Niko NEWS
« Reply #19 on: March 30, 2011, 03:34:11 pm »
Wow nice, so it switches back to ASM? The space is fine since it's justified IMHO.

Ashbad

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Re: Trio and Niko NEWS
« Reply #20 on: March 30, 2011, 04:30:28 pm »
Wow nice, so it switches back to ASM? The space is fine since it's justified IMHO.

:)

Ashbad

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Re: Trio and Niko NEWS
« Reply #21 on: April 05, 2011, 09:39:27 pm »
Thank you all for bearing with me so long, with me holding you at absolute suspense for the most awesome RPG ever :)

Well, you still got a few months realistically until the suspense is over, but I think I'll throw some fun facts out there for all eager fans:

-tanf has been a game idea for 8 years
-I've tried making it it on 3 different platforms 3 times each
-I've written 10000 lines in all of my life for this game's internal programming, only 200 lines of which are still being used in this first actual serious attempt at making this game
-in all 34 pages of the main thread, I've already killed the project twice, proposed it for the casio prizm twice, claimed that I would never finish it 17 times, and got banned 3 times xD
-I've changed the core gameplay idea 3 times
-I've changed the base language from asm to axe to both to axe to asm again
-of the 224 tiles I posted before, 150 were made within 20 minutes, the other 74 took around 4 hours
-I committed murder by actually changing the original story at one point, though its back to normal again ;)
-I expect the final product to be at the very least 9 flash pages long, which is around 130K -- 6-7 of those pages are compressed data maps
-Ive only posted outdated source code files twice (I'm a open source supporter, but barely)
-I've gained at least 70 post ratings from my updates, 50 of which were lost due to my assaholic behavior xD

I could think of more fun facts, but I bet these already make a wall of text xD see you all next week for the next major update!

Offline DJ Omnimaga

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Re: Trio and Niko NEWS
« Reply #22 on: April 18, 2011, 07:21:42 pm »
Woah 8 years? O.O

This kinda reminds me my song Chaos inside Me or whatever it was called. By the way for which platforms did you try making it for prior calcs?

Anyway I really hope the current form of the game is what we will get. :D

Ashbad

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Re: Trio and Niko NEWS
« Reply #23 on: June 23, 2011, 12:28:16 pm »
The new update from the cemetery of the forums; also known as a productive necropost

Many original supporters don't even remember what TaNF stands for as an acronym, proving that I've taken too long to update!  Well no more: this summer, I am working on TaNF for at least 2 hours every day, with the exception of a few days and I'm gonna work on it for 5 hours a day on Sundays.  With that being said, I plan to post a News update very week to give general info on the workings of the project and how it is going.  For now, since I still have yet nothing to show with the new z80 assembly version:

- Engine -- 10% -- with the new engine, the size is planned to decrease for amount of needed executable code, leaving room open for more data.  The engine will support the original sword and spells parts, but also 5 Zelda-like items as well.  It also supports enemies with each type having specific state machined roles so that they aren't all the same type of thing just following you but with different sprites and different speeds.

- Graphics -- 65% -- I am using all old tiles from the original tile set, but I'm working towards 512 different tiles total.  I have it so there is an indoor set and an outdoor set, which each contain 256 tiles.  There is a single bit in the individual maps that determines which set will be mapped to the tile mapped values.  I also plan to have a swarm of enemy types, which I also started spiriting for, along with a few types of NPCs.

Possible Alpha Release: July 4th
Codename: Project Independence

I will be keeping the project closed source for now (it is all written in z80 assembly, not C, so you can technically disassemble it and try to follow it, but good luck understanding anything and how things fit together) released only in small chunks here and on cemetech for assembly coding help with problems I might face.  Release Independence will have a small testing group of 10 people mostly from, but not limited to the Omnimaga and Cemetech communities.  By this point the project should be 30% into total development, which is why it will be kept closed, as I want the testing to be somewhat controlled.  If you want to help test, Email me at:  a s h b a d . a l v i n @ g m a i l . c o m. Without the spaces asking to be able to test.

Well, decent update, so time for a shower(++) and going back to work(--)!
« Last Edit: June 23, 2011, 12:43:39 pm by Ashbad »

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Re: Trio and Niko NEWS
« Reply #24 on: June 23, 2011, 12:50:08 pm »
* Geekboy1011 signs up for beta testing.....

this game looked epic back in axe form...now lets see how you do with asm gluck mate

Offline DJ Omnimaga

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Re: Trio and Niko NEWS
« Reply #25 on: June 23, 2011, 05:08:30 pm »
Awesome update, but my eyes burn... x.x (the red text). You should use easier to read text colors like this.
« Last Edit: June 24, 2011, 04:30:52 am by DJ_O »

Offline Munchor

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Re: Trio and Niko NEWS
« Reply #26 on: June 24, 2011, 07:46:58 am »
<span style="background-color:#FF00FF;color:#00FF00;">Awesome update, but my eyes burn... x.x (the red text). You should use easier to read text colors like this.</span>

That's defintely easier to read. Why the red Ashbad? ;P

Nevertheless, nice updates there :)

Ashbad

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Re: Trio and Niko NEWS
« Reply #27 on: June 24, 2011, 08:24:30 am »
Good idea, DJ :)

Also, new update:

while I'm moving along, I don't think I'll meet the July 4th deadline.  I think I'll have it working in an alpha form by July 15th though :)

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Re: Trio and Niko NEWS
« Reply #28 on: June 24, 2011, 08:25:33 am »
OH GOD MY EYES THEY BURN!!!!!!!!!!!!!!!!!!!!!!!!!

and bummer but coding is not easy so gluck!

Offline DJ Omnimaga

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Re: Trio and Niko NEWS
« Reply #29 on: June 24, 2011, 04:14:24 pm »
I would probably try to focus a bit on Uncharted TI, to meet the contest deadline. Hopefully you can resume work on TanF soon afterward.