Author Topic: Star Trek 2 Player (Axe Edition) Progress Reports  (Read 8428 times)

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Offline Hot_Dog

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Re: Star Trek 2 Player (Axe Edition) Progress Reports
« Reply #30 on: August 13, 2010, 11:01:15 am »
Not yet. One of my computers is out of usable memory, the other simply isn't working. I will once I have access to a computer that can do screen-capture and has TI-Connect.

I'd be willing to post screenshots for you, that is if you're able to put a program up online.  That may be the problem, and I'm probably just not getting the point 8)

Offline DJ Omnimaga

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Re: Star Trek 2 Player (Axe Edition) Progress Reports
« Reply #31 on: August 16, 2010, 08:12:18 pm »
If it's for a contest entry, you would have to ask either me, Builderboy or Quigibo for making a screenshot, since it is against the rules to distribute contest entries programs or entire source code. However, I cannot guarantee a screenshot from me would come out very fast, as I am slower on requests and checking topics lately.

Offline ACagliano

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Re: Star Trek 2 Player (Axe Edition) Progress Reports
« Reply #32 on: August 17, 2010, 07:30:51 am »
Does Axe Version 0.4.3 support sending a 2-byte number with the Send( ccommand? If so, how do you specify it is such? Would it be, for instance, Send({L1+8}^r,1000)

^r means superscript r.

Offline DJ Omnimaga

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Re: Star Trek 2 Player (Axe Edition) Progress Reports
« Reply #33 on: August 17, 2010, 07:42:47 am »
That might be best asking the question in the Axe sub-forum, since it might get missed here.