Author Topic: Twist  (Read 12315 times)

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Offline skuller972

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Twist
« on: May 13, 2009, 07:05:48 pm »
I am now working on a project called Twist. So far it is entirely basic, and i have everything running up to the main menu... and that's where I stopped.
I am in need of ideas for a game!!!
I can't think of anything... any help would be GREATLY appreciated, for if I finish this, it will be my first finished and released TI-84+ SE game (or any .8xp calculator)
If you do help, the ideas must fit the title, so don't have propose me making a paper football game named Twist, or a tetris game either (there's  too many tetris games anyways)
Until then, I will just be perfecting the beginning part.
Please, I am in desperate need of ideas!!! I guess this is the TI version of a writer's block...

Progress:
Intro: 100%
Main Menu: 99% (maybe need to change the options)
Load Screen: 99% (maybe need to add or remove some variables)
Game Engine: 80% (displays text numbers on the graph screen for gems, and checks for 4 in a line OR MORE. has gravity, to pull down gems after the ones below get removed. rotating, score bar, level up, and more gems when you level up some. no finding crossing lines yet. planning on implementing that when you get 4 in a row, you get 4 gems to your 'money', and later i will make that however many gems in a row you had)

TODO:
test for crossing lines
quicker display
more organized display? like a fall or rotate animation maybe?
better hud?
gems for money?
« Last Edit: August 17, 2010, 02:01:44 pm by skuller972 »
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Offline Eeems

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Re: Twist
« Reply #1 on: May 13, 2009, 07:12:49 pm »
make a puzzle game, better yet enter it into my contest! I have no idea of what you should do with it...srry
/e

Offline skuller972

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Re: Twist
« Reply #2 on: May 13, 2009, 07:18:28 pm »
yeah i was thinking of a puzzle game anyways, to fit the name, but i still don't know WHAT type of puzzle game (eg. falling blocks (but different than the average tetris), a chuzzle kind of thing, a bejeweled, etc.)
Then again, maybe not...
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Offline Eeems

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Re: Twist
« Reply #3 on: May 13, 2009, 07:22:55 pm »
maybe it should involve twisting of some sort
/e

Offline skuller972

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Re: Twist
« Reply #4 on: May 13, 2009, 07:35:24 pm »
maybe... but i think the name twist should mean it should be where the items split in half every time. jk, but that is a good idea for a game, like a bacteria or cell kinda game.
Then again, maybe not...
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Offline Eeems

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Re: Twist
« Reply #5 on: May 13, 2009, 07:37:09 pm »
ooh! how many bacteria of a certain type do you need to kill off the rest! and certain bacteria grow at a certain rate, and others will kill each other if overcrowded and such
/e

Offline skuller972

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Re: Twist
« Reply #6 on: May 13, 2009, 07:45:47 pm »
yeah sure... ??? ... haha jk but i want to stay on topic because this would be my first ever released game
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Offline Eeems

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Re: Twist
« Reply #7 on: May 13, 2009, 07:52:22 pm »
but that was on topicish, what if that is the game...kinda
/e

Offline skuller972

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Re: Twist
« Reply #8 on: May 13, 2009, 07:56:21 pm »
im gonna make it where you twista 2x2 square and use 2nd and alpha to tell which direction, and you have to get 4 touching to make them dissapear. (geez i have no idea how i am gonna do it, but im gonna!)
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Offline Eeems

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Re: Twist
« Reply #9 on: May 13, 2009, 08:03:54 pm »
hmm, are you thinking of entering this into the UnSS contest?
/e

Offline skuller972

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Re: Twist
« Reply #10 on: May 13, 2009, 08:18:23 pm »
maybe, if i finish it in time [whisper] maybe you could help with some algorithms to help test if four are touching or not and whatnot [/whisper]
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Offline simplethinker

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Re: Twist
« Reply #11 on: May 14, 2009, 12:17:46 am »
maybe, if i finish it in time [whisper] maybe you could help with some algorithms to help test if four are touching or not and whatnot [/whisper]
I find subscripts (using [ sub] tags) to work well with conveying "wisper" (or at least a murmur) :) hint hint
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Offline Eeems

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Re: Twist
« Reply #12 on: May 14, 2009, 03:45:58 pm »
maybe I could, let's see what we can come up with
/e

Offline skuller972

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Re: Twist
« Reply #13 on: May 14, 2009, 08:08:52 pm »
ok PM me and we can collaborate
Then again, maybe not...
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Offline skuller972

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Re: Twist
« Reply #14 on: August 08, 2010, 01:20:29 pm »
alright. well this died a while ago, but im definitely bringing it back to life.

in case you didnt know, im pretty much making a basic version of Bejeweled Twist.
the home page is here http://www.popcap.com/games/bejeweledtwist

basically, there is an 8x8 grid of gems, and you move around a 2x2 cursor, which rotates the gems in the cursor view, and you continue to do this until there are 4 or more gems in a row, which get removed and you get the score for it. new gems fall from the top and you continue until you score a certain amount of points. then you move on to the next level.

so far, i have gotten a main menu and a load screen, complete with list encryption, so you cant easily just change the values in the save lists to level up crazy fast. today i am going to start on the game engine, just using basic ascii sprites. eventually i plan on using text sprites like the ones used in donut quest (explained below) to make gems and what not
http://tibasicdev.wikidot.com/graphics#toc3
Then again, maybe not...
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