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Code: [Select]Error: Argument '(xen),$4E' (for 'ld') not understood. [zztemp.asm:132]Error: Argument '(xu),48' (for 'ld') not understood. [zztemp.asm:133]Error: Argument '(xen),b' (for 'ld') not understood. [zztemp.asm:141]Error: Argument '(xu),b' (for 'ld') not understood. [zztemp.asm:151]Code: [Select]ld (xen),$4E ;load enimies xpos 78 /$4E ld (xu),48intro: push bc ;store b for the loop ld a,(xen) ld b,a ;dec a store back into xen dec b ld (xen),b ld ix,them ;load sprite data into ix ld bc,$1010 ld l,1 call ilargesprite ld a,(xu) ld b,a inc b ;inc xu ld (xu),b ld ix,you ld bc,$1010 ld l,48 call ilargesprite pop bc djnz introYeah some one mind pointing me in the right direction?
Error: Argument '(xen),$4E' (for 'ld') not understood. [zztemp.asm:132]Error: Argument '(xu),48' (for 'ld') not understood. [zztemp.asm:133]Error: Argument '(xen),b' (for 'ld') not understood. [zztemp.asm:141]Error: Argument '(xu),b' (for 'ld') not understood. [zztemp.asm:151]
ld (xen),$4E ;load enimies xpos 78 /$4E ld (xu),48intro: push bc ;store b for the loop ld a,(xen) ld b,a ;dec a store back into xen dec b ld (xen),b ld ix,them ;load sprite data into ix ld bc,$1010 ld l,1 call ilargesprite ld a,(xu) ld b,a inc b ;inc xu ld (xu),b ld ix,you ld bc,$1010 ld l,48 call ilargesprite pop bc djnz intro
============================TWITCH==============================Coded By:Tim Keller======Geekboy1011==========================How to Play: When the ! appears you hit the [2nd] key as fast as possible Controls: [2nd] to start game. Then 1-3 to select Difficulty [Mode] To see the help Screen [Del] To delete scores [Y=] to quit from main menuChange log: ==v1==first public release every thing should be doneTodo: CalcNet GOGOGOGOGOGOGOGOGO!!!!! Other Crap: Thank you Omnimaga,Cemetech as with out ya there would be no one to play this GAME >:ERuner112: For taking the time to put up with me as I spew crap and lies about my own code in a horrid attempt at debugging itIambian Zenith: For being the person to actually push me over the edge to start learning asm :PEvery One Else: Um Thanks? You all rule?[/quote]