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Omnimaga
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TI Z80
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Two player pong
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Topic: Two player pong (Read 10444 times)
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Happybobjr
James Oldiges
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Howdy :)
Re: Two player pong
«
Reply #15 on:
December 14, 2010, 04:54:14 pm »
well i was saying that there could be multiple checks on what was received then choosing the most occurring.
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School: East Central High School
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TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Lent out, and never returned
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AngelFish
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I'm a Fishbot
Re: Two player pong
«
Reply #16 on:
December 14, 2010, 04:57:54 pm »
I was joking about how people would give it bad reviews even though it was their hardware that was faulty and not the program itself.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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CodeWalrus founder & retired Omnimaga founder
Re: Two player pong
«
Reply #17 on:
December 14, 2010, 11:54:50 pm »
Well some people still rate TI-Boy SE 1/10 because they think it's broken for not working on new hardware.
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qazwsx988
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Posts: 36
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Re: Two player pong
«
Reply #18 on:
December 15, 2010, 11:22:35 am »
Tiny update, as I was bored while studying for my gov test.
Demonstrates the shooting, no hit testing yet.
And btw, shooting means stunning each other when hit for about 3 seconds, adding a new level of skill in a classic game.
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Two player pong
«
Reply #19 on:
December 15, 2010, 03:04:36 pm »
Oh I like the idea
. Will you add some power-ups like increasing/decreasing paddle lenght, moving twice faster/slower and such things? Maybe have them move in the screen from time to time and if you shoot them it triggers the power-up effect.
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qazwsx988
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Posts: 36
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Re: Two player pong
«
Reply #20 on:
December 15, 2010, 04:42:32 pm »
Hey, good idea, I'll look into that when I have more time.
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qazwsx988
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Posts: 36
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Re: Two player pong
«
Reply #21 on:
January 17, 2011, 08:31:44 pm »
Update!
I redid the whole thing, now it's smaller, but only one speed.
Shooting and stunning works, and now the ball goes in different directions when it hits the paddle in the same way the ball moves in Atari pong.
I'll post screenies and program later.
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Two player pong
«
Reply #22 on:
January 19, 2011, 03:03:53 pm »
Cool! Can't wait for screenies, also by different directions do you mean it depends of where the ball hits the paddle or is it random? I never played the Atari pong.
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qazwsx988
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Posts: 36
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Re: Two player pong
«
Reply #23 on:
January 20, 2011, 02:01:13 pm »
I haven't played it either, just watched it being played.
But it depends on where the ball hits the paddle.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Two player pong
«
Reply #24 on:
January 20, 2011, 09:14:05 pm »
Ah ok, cool
. One thing I remember though: Isn't the ball supposed to be a square?
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qazwsx988
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Posts: 36
Rating: +7/-0
Re: Two player pong
«
Reply #25 on:
January 21, 2011, 11:21:33 am »
Here's screenies!
Code's not perfect yet, but included in the group is the compiled version for Mirage.
«
Last Edit: January 21, 2011, 11:22:43 am by qazwsx988
»
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DJ Omnimaga
Clacualters are teh gr33t
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LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Two player pong
«
Reply #26 on:
January 25, 2011, 12:57:42 am »
Nice, but where did speed settings go? Also what is the clock icon at the top?
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Omnimaga
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Two player pong