Author Topic: Unnamed RPGish Game  (Read 22032 times)

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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #120 on: December 23, 2010, 01:13:34 am »
Ok, hopefully you regain interest eventually. What will you be working on now?

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #121 on: December 23, 2010, 01:18:27 am »
I'm not sure. I still have one game I need to finish but I don't know about after that.
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #122 on: December 23, 2010, 01:31:42 am »
Ah ok, what would be the game?

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #123 on: December 23, 2010, 01:35:24 am »
It be a secret :P Nah, it's just a graphical version of one I've already made. Which one you ask? Gotta figure that out yourself ;) :P
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #124 on: December 23, 2010, 01:38:11 am »
Ah ok lol, I can't wait. I hope you have some more free time to work on it. ;D

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #125 on: December 23, 2010, 01:58:50 am »
Well I've just been trying to figure out the best way of handling data and such that will allow good speed and smaller size.
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #126 on: December 23, 2010, 03:58:40 am »
I see, then good luck ^^
« Last Edit: December 23, 2010, 03:58:50 am by DJ Omnimaga »

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #127 on: April 08, 2011, 03:07:42 am »
I will note that this is not completely dead. I have a new mapping engine that I am more satisfied with (however I have to store maps upside down...though i don't know if I'll change that). Also figured out how I wanna do a few other things. Progress is very slow on this so don't expect things to fast. You might get a look at the new mapping engine soon, but no promises. It looks almost the exactly the same with the exception that I am using the whole screen instead of half. The full, main, maps are 30*12 instead of 31*6. I might make the mapper more versatile to be able to do things with a smaller map (like buildings and such). Anywho, just wanted to let ya all know.
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Offline meishe91

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Re: Unnamed RPGish Game
« Reply #128 on: April 08, 2011, 11:51:46 pm »
So here is a quick screenshot that I was able to do. The map that is displayed is just a test/dummy map to show the engine.

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Offline ztrumpet

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Re: Unnamed RPGish Game
« Reply #129 on: April 08, 2011, 11:54:59 pm »
Um, just a warning, if that's Text(Y,X,"theta") I see, then this won't work on the MP OSes or any 84s after visiting the mode menu, as it adds an extra line of blank pixels below the text.  Other than that, it looks really good. :)

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Re: Unnamed RPGish Game
« Reply #130 on: April 09, 2011, 12:08:40 am »
MP OS? And isn't the Mode Menu thing fixable by like just going to the graph table or something?
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Offline leafy

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Re: Unnamed RPGish Game
« Reply #131 on: April 09, 2011, 01:11:06 am »
OH DUDE THIS HAS SOUNDS FROM NIGHTMARE HOUSE 2! THAT'S LIKE THE BEST FRICKIN MOD FOR HL2!
Mad props Builder :)
In-progress: Graviter (...)

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #132 on: April 09, 2011, 01:24:14 am »
I think you got the wrong topic...
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Re: Unnamed RPGish Game
« Reply #133 on: April 10, 2011, 11:49:35 am »
Yeah, most likely wrong topic :P

But, looks awesome meishe!  Can't wait for more progress :)

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Re: Unnamed RPGish Game
« Reply #134 on: April 10, 2011, 11:52:29 am »
MP OS? And isn't the Mode Menu thing fixable by like just going to the graph table or something?
Here, read this: http://ourl.ca/4059/74879  The edit is especially noteworthy. :)