Author Topic: Unnamed RPGish Game  (Read 22194 times)

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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #45 on: September 07, 2010, 06:48:30 pm »
You could maybe use both key sets. Some people may be confused if you only use the F keys as they may automatically press the numpad ones. However some people may prefer them at the top

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #46 on: September 07, 2010, 07:02:13 pm »
Ya, I could do that maybe. Depends how much room it will take up though. Thanks.
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Offline meishe91

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Re: Unnamed RPGish Game
« Reply #47 on: September 09, 2010, 08:06:02 pm »
So I'm fairly sure I have decided on a final bottom half of the screen. At least hopefully :P I'm pretty pleased with it.



I'm going to assume most of you will think that little box is random, but it does have a point. I have decided that the main menu will active the whole time, but when you choose an option then it will essentially "pause" the game. When a button is pushed, well a menu button, that box will expand to what it needs to depending on the option. This is just a mock up of the animation but it will look similar to this:




Tell me what you guys think :)
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #48 on: September 09, 2010, 08:27:33 pm »
WOW I like the new design. It's different from most games I see. I love the lil box thing. I wonder, though: could it temporary be used for an experience bar, and when comes time to expand the box, the experience bar disappears (except if displaying the stats menu)? I think that would be cool. However I don't know if people would figure out that it is for experience.

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #49 on: September 09, 2010, 08:55:16 pm »
Thanks :)

I actually really like that idea. I've been wondering how I could incorporate experience on to the front page. I mean I plan to have it on the stats page too, but ya. My only concern is how hard it is to implement :P
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #50 on: September 09, 2010, 09:02:22 pm »
Yeah true x.x.

Another idea could be to use it for limit breaks or the like, if you add such special abilities. When the bar is full, your character can perform a super version of a spell by using the same amount of MP, for example.

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #51 on: September 09, 2010, 09:26:21 pm »
Hmmm, well I wasn't planning on that but that's a possibility too. Thanks.
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #52 on: September 09, 2010, 10:00:54 pm »
No problem, just saying in case, and to give new ideas :D

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #53 on: September 09, 2010, 10:04:38 pm »
Ya, thanks. I think I will probably just try the experience idea though.
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Offline TsukasaZX

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Re: Unnamed RPGish Game
« Reply #54 on: September 10, 2010, 02:28:04 pm »
Awesome HUD, meishe91 :)
Now I *really* can't wait to play this!

My suggestion is a mini EXP bar below MP and leaving the little box unused when not using menus.
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Offline meishe91

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Re: Unnamed RPGish Game
« Reply #55 on: September 10, 2010, 02:49:40 pm »
Oh, huh, that's a good idea too. That could make things a lot easier :P Thanks :) Glad you like it.
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Offline meishe91

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Re: Unnamed RPGish Game
« Reply #56 on: September 10, 2010, 09:58:46 pm »
So I did a little mock up of what I think the mart will sort of look like. Tell me what you think.



I personally think the big blank space is just not filled enough but I'm not sure what I should do with it. Suggestions? About anything. Would really like some input. (An idea is to have a counter on both sides but I don't know if I want that.

I also really like TsukasaZX's idea for that experience bar at the bottom. It works out great actually.
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Offline TsukasaZX

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Re: Unnamed RPGish Game
« Reply #57 on: September 10, 2010, 10:12:23 pm »
Put some shelves in there. Or Rick Astley...
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Offline meishe91

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Re: Unnamed RPGish Game
« Reply #58 on: September 10, 2010, 10:17:40 pm »
Ya, that's what I was thinking. I just wasn't sure what they should look like.
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #59 on: September 10, 2010, 10:36:28 pm »
I think what surrounds the wall should be black, but leave an outline around menu boxes. As for the door it should probably be a bit larger