Author Topic: Unnamed RPGish Game  (Read 22064 times)

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Offline meishe91

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Re: Unnamed RPGish Game
« Reply #105 on: November 10, 2010, 10:59:58 pm »
Ya, I mean if I need to I can go back to my previous routine which works and all. But with the idea I have that is somewhat inspired by SirCmpwn's method I will be able to have one byte tiles (two byte if it's a two byte token) but unfortunately four to seven bytes for the Text Sprite tiles.
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #106 on: November 10, 2010, 11:04:29 pm »
AH ok I see. I wonder how fast it will be?

Btw are you planning to use the program/routines Sir used in his BASIC RPG he worked on while on his trip to Hawaii?
« Last Edit: November 10, 2010, 11:06:01 pm by DJ Omnimaga »

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #107 on: November 10, 2010, 11:29:23 pm »
I have no clue, we can only hope it's fast in the end :P

I don't believe so. I talked to him about how he was doing he tilemapping and such and I understood part of it but then there was some stuff I didn't understand (something about indexes I think). So I'll probably just write my own routines so I know what's happening and understand how it works.
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Offline Jonius7

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Re: Unnamed RPGish Game
« Reply #108 on: November 10, 2010, 11:31:38 pm »
Ooh, nice to see development in the game, it should be surely fast in the end, there's always a way
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Offline meishe91

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Re: Unnamed RPGish Game
« Reply #109 on: November 10, 2010, 11:39:27 pm »
Ooh, nice to see development in the game, it should be surely fast in the end, there's always a way

I haven't said there has been any development. I was saying that I plan to rewrite the tilemapper eventually though and that I just have ideas.
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #110 on: November 11, 2010, 01:03:11 am »
* DJ Omnimaga prods Meishe91 to work on it and SC. ;D

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #111 on: November 11, 2010, 01:07:04 am »
I've got other things I've been working on lately ;)
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #112 on: November 11, 2010, 01:10:22 am »
Other calc projects? :P

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #113 on: November 11, 2010, 01:11:20 am »
Perhaps :P
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #114 on: November 11, 2010, 01:42:08 am »
Lol ok. :P

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #115 on: December 22, 2010, 04:03:06 pm »
So I regret to say this but I realized that the only back ups I had of my progress was on my computer before I had to reformat it. So I lost all of that. Though I don't want to say this is dead it will definitely be on hold indefinitely, unfortunately :(
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Offline Deep Toaster

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Re: Unnamed RPGish Game
« Reply #116 on: December 22, 2010, 04:27:54 pm »
:(

Another project gone.

Do you still have it in your archive, though? You can always use the archive undeleter if you haven't GC'd recently.

As a suggestion, thumb drives are pretty good for backup. Plus you can link them back from any comp with a link program installed.




Offline meishe91

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Re: Unnamed RPGish Game
« Reply #117 on: December 22, 2010, 07:15:32 pm »
It's not gone necessarily, just on hold for right now. It might be dead but it isn't at this point.

What do you mean?

And ya, I know. I had one, then my brother borrowed it and I have never seen it again. Just haven't boughten a new one.
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Offline DJ Omnimaga

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Re: Unnamed RPGish Game
« Reply #118 on: December 23, 2010, 12:09:27 am »
That sucks. I hate computer crashes, especially that they often hold our backups. I would hate if that happened to mine again. I lost some old programs before and it sucks. I hope you don't give up on this project, though. :/

Offline meishe91

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Re: Unnamed RPGish Game
« Reply #119 on: December 23, 2010, 12:17:31 am »
I hopefully won't. I just won't be working on it right now.
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