Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Unreal Notator
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Unreal Notator (Read 4146 times)
0 Members and 1 Guest are viewing this topic.
cooliojazz
Support Staff
LV7
Elite (Next: 700)
Posts: 619
Rating: +66/-9
I omnoms on your soul
Unreal Notator
«
on:
November 10, 2011, 12:38:31 am »
If some people remember a long time ago, back when
http://ourl.ca/405050
was posted, thinking, "That looks interesting wonder what it really does?" The wait is now over. Months later
I felt like actually working on something for the calculator the other day, so I chose one of my random unfinished projects, and this was the lucky winner.
Unreal Notator - A basic musical notation program for your calculator. Right now, it allows 2 things, viewing the score and playing the score. Atm, the notes are hardcoded in. Right now, it's just a simple D major scale in Quarter, Eighth, ...Eighth, Quarter, Eighth, ...Eighth, Quarter form, but this can be changed for purposes of fun-ness by editing the line ?List(2,2,...50)?Str1. The format is (Half-steps up from middle C, length in log2(1/(length)) eg, whole note = 1, quarter note = 2) with a 50 to mark the end. In the program, press the r/l arrow keys to view different parts of the score, and press enter to play the song. That's about it for this version, still a ton to add, but this should be a good demo
(Note: for the note wavelengths, I'm using a cubic approximation, which is decent for the lower notes, but by the 20-30s, it starts getting really out since I can't use the accuracy in axe that I would need for it to stay precise out there)
Things coming - Loading saving songs, editing songs, song tracking (move as it plays), better wavelength approximation formula?, awesomeness.
Edit: Screenie! Obviously without the sound, but...
«
Last Edit: November 10, 2011, 12:40:36 am by cooliojazz
»
Logged
+2/-0 karm for this message
Spoiler
For
Random signess
:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."
TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here
|
The Rest Should Be Here (Bandcamp)
Juju
Incredibly sexy mare
Coder Of Tomorrow
LV13
Extreme Addict (Next: 9001)
Posts: 5730
Rating: +500/-19
Weird programmer
Re: Unreal Notator
«
Reply #1 on:
November 10, 2011, 12:46:52 am »
That looks pretty nice
Logged
Remember the day the walrus started to fly...
I finally cleared
my sig
after 4 years you're happy now?
This signature is ridiculously large you've been warned.
The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on
Facebook
and
Tumblr
.
Yeong
Not a bridge
LV12
Extreme Poster (Next: 5000)
Posts: 3739
Rating: +278/-12
Survivor of Apocalypse
Re: Unreal Notator
«
Reply #2 on:
November 10, 2011, 06:57:03 am »
I see a lot of music makers at these days
Spoiler
For
Spoiler
:
MuseInc
Have fun!
Logged
Sig wipe!
LincolnB
Check It Out Now
LV9
Veteran (Next: 1337)
Posts: 1115
Rating: +125/-4
By Hackers For Hackers
Re: Unreal Notator
«
Reply #3 on:
November 10, 2011, 10:25:07 am »
mmm, I laik. can it play sound of stuff you've notate?
Logged
Completed Projects:
>>
Spacky Emprise
>>
Spacky 2 - Beta
>>
Fantastic Sam
>>
An Exercise In Futility
>>
GeoCore
My Current Projects:
Projects in Development:
In Medias Res - Contest Entry
Talk to me if you need help with Axe coding.
Spoiler
For
Bragging Rights
:
Not much yet, hopefully this section will grow soon with time (and more contests)
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Unreal Notator
«
Reply #4 on:
November 10, 2011, 03:22:25 pm »
Logged
JustCause
CoT Emeritus
LV8
Addict (Next: 1000)
Posts: 810
Rating: +115/-5
Re: Unreal Notator
«
Reply #5 on:
November 10, 2011, 03:26:12 pm »
Classy! I'm definitely gonna have to pick this up.
Logged
See you, space cowboy...
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Unreal Notator
«
Reply #6 on:
November 10, 2011, 03:30:01 pm »
Is actually making songs not supported yet?
I think some of the note sprites are screwed up
Or is that happening because its not part of the song?
«
Last Edit: November 10, 2011, 03:39:06 pm by epic7
»
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Unreal Notator
«
Reply #7 on:
November 10, 2011, 04:12:29 pm »
That looks really nice. Are you planning a way to export the music into a Mobile Tunes 3 (requires DCS7) format?
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
cooliojazz
Support Staff
LV7
Elite (Next: 700)
Posts: 619
Rating: +66/-9
I omnoms on your soul
Re: Unreal Notator
«
Reply #8 on:
November 10, 2011, 10:13:40 pm »
@buttsfredkin, yes, If you press enter it plays the song, @epic7, nope, not yet, atm you clan play around with the song by editing the data as desribed in the fisrt post, but in program iditing is still something being worked on. And yes, those retarded notes are just you going past the end of the song. I'll put a limit on the end next version
And thanks you guys
@ZTrumpet wasn't planned, but I'll consider it
Logged
Spoiler
For
Random signess
:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."
TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here
|
The Rest Should Be Here (Bandcamp)
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: Unreal Notator
«
Reply #9 on:
November 10, 2011, 11:01:22 pm »
Hm, looks very nice.
I know this would be a pain but are you considering zoom in or out, or anything? From what I can see there isn't very much room for ledger lines
Also, can't you just store a list of the note wavelength values or something? That's what i did for axesynth, and you'd get better accuracy I think.
«
Last Edit: November 10, 2011, 11:01:44 pm by squidgetx
»
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
cooliojazz
Support Staff
LV7
Elite (Next: 700)
Posts: 619
Rating: +66/-9
I omnoms on your soul
Re: Unreal Notator
«
Reply #10 on:
November 11, 2011, 12:12:47 am »
No, not really. It's a possibility... but remote
And that's probably what I'll end up doing if I can't find anything more accurate.
Logged
Spoiler
For
Random signess
:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."
TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here
|
The Rest Should Be Here (Bandcamp)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Unreal Notator
«
Reply #11 on:
December 29, 2011, 03:30:17 am »
Nice to see you're working on this again Cooliojazz.
Logged
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Unreal Notator
«
Reply #12 on:
December 30, 2011, 01:22:10 am »
um, so I noticed in your screenie, your numbers below 0 become up in the 6000's as all negatives do in axe unless changed....you are going to change that right? And this looks really cool! Nice to see one of my passions (music) again being applied to the calc
Great job!
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Unreal Notator