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I doubt speed will permit for the CSE Anyways, it's looking nice so far! ^.^
That looks like some BASIC 'raycasters' I've seen before on the b&w 83+ series. It looks really cool.
Maybe give the floor and the ceiling textures, too?
It's looking kinda weird IMHO as the floor and the ceiling textures are static <.<
The ceiling textures staying static does look a bit odd, but it still looks really pretty. Alternating textures would definitely look even nicer, though.Also, i really like the idea behind this game. I think i played a similar game years ago, an old pseudo-3D RPG written in QBASIC called Legend of Lith. These types of games amazed me back then, it'd be really cool to see something similar for the TI calcs EDIT: Also, would it not be possible to decompress the textures into RAM when you load a level? I'm not sure how big the textures actually are (or how well they'd compress), but it might be worth looking into if you've got enough RAM (_InsertMem) for it. That way you could store them compressed and it'd just take a split second to decompress them when you load a level.