Author Topic: uPong  (Read 23470 times)

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Offline Munchor

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Re: uPong
« Reply #30 on: December 22, 2010, 11:12:04 am »
ahh... I see.  Well, then, I hope you still continue coding.  ;)

I have a new project, from scratch by me, called Ahead, and I will dedicate most of my time to it from now on :)

Offline DJ Omnimaga

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Re: uPong
« Reply #31 on: December 22, 2010, 03:02:48 pm »
You're confusing respect with respect. Respect is something someone has or hasn't, people respect each other or not. Then there's Omnimaga Respect, totally different things. Maybe I shouldn't have said respect...

Concerning what led me to cancel this project:

Yesterday on IRC, a few people (blamed? critisided?, geez I don't know which word to use) the fact that I edit Kevin's games and say they are mine and all I add is a menu. So, I cancelled this project to avoid that kind of opinion :)
The issue, though, is that you criticised someone for checking your source code, though, which is why the above was brought up, since it was kinda a double-standard. Otherwise I think people are fine. However, I think some people would like to see new games as well, since most already played the Axe examples. Anyway good luck with your projects!

Offline Munchor

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Re: uPong
« Reply #32 on: December 22, 2010, 03:48:08 pm »
Fixed the title screen bug and added pig mode which can be activated by pressing 8 in the title screen... Uploaded it so that I can finally cancel it -.-

Offline DJ Omnimaga

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Re: uPong
« Reply #33 on: December 22, 2010, 11:29:11 pm »
Ah ok. I'll have to try the new version when I have some time. :)

Offline Munchor

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Re: uPong
« Reply #34 on: December 23, 2010, 05:24:11 am »
Ah ok. I'll have to try the new version when I have some time. :)

If you tried the old one and unless you love pigs there's no need in trying the new one :s

Offline DJ Omnimaga

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Re: uPong
« Reply #35 on: December 23, 2010, 12:25:24 pm »
Well the original was buggy, if I remember. I remember trying the example in the Axe folder and ball kept going outside the screen. ???

Offline Munchor

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Re: uPong
« Reply #36 on: December 23, 2010, 12:25:57 pm »
Well the original was buggy, if I remember. I remember trying the example in the Axe folder and ball kept going outside the screen. ???

Yes, the ball did sometimes bounce off the screen. I fixed that.

Offline DJ Omnimaga

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Re: uPong
« Reply #37 on: December 23, 2010, 12:28:14 pm »
Ah good to hear :P

That reminds me, I remember I programmed a Pong game once and it ran at 1.5 frames per second pixel by pixel. That was an epic fail attempt from my part. O.O (Although it was in late 2001 when I was still learning TI-83 Plus BASIC)
« Last Edit: December 23, 2010, 12:28:46 pm by DJ Omnimaga »

Offline Munchor

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Re: uPong
« Reply #38 on: December 23, 2010, 12:31:59 pm »
Ah good to hear :P

That reminds me, I remember I programmed a Pong game once and it ran at 1.5 frames per second pixel by pixel. That was an epic fail attempt from my part. O.O (Although it was in late 2001 when I was still learning TI-83 Plus BASIC)

Axe is way faster than BASIC, and my game runs pretty fast, the size of it could be cut half easily...

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Re: uPong
« Reply #39 on: December 23, 2010, 10:12:47 pm »
Yeah but I mean, even in BASIC you can have a pong game that runs much faster than the one I made. In the one I made, it took one minute for the ball to bounce. In Axe it would be much faster for sure, unless I ported mine to Axe, which would be much slower than your version (and quigibo's). Yours runs quite fast. I think it must not run too much faster, because then we would not be able to see the ball, due to the crappy LCD.

Offline Munchor

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Re: uPong
« Reply #40 on: December 24, 2010, 06:20:41 am »
Yeah but I mean, even in BASIC you can have a pong game that runs much faster than the one I made. In the one I made, it took one minute for the ball to bounce. In Axe it would be much faster for sure, unless I ported mine to Axe, which would be much slower than your version (and quigibo's). Yours runs quite fast. I think it must not run too much faster, because then we would not be able to see the ball, due to the crappy LCD.

A friend of mine blamed that in my game: when using the pig, it looks like grayscale due to the speed of its movement (HARD mode).

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Re: uPong
« Reply #41 on: December 26, 2010, 04:48:31 pm »
Yeah that can happen. In my Axe TUnnel game, with Axe 0.4.7, it runs so fast you don't even see the track in fast mode. In slow mode it can blur a lot, too, so you don't see the walls coming. On the TI-Nspire it's worse, though. In gbc4nspire, Calc84maniac slowed down the framerate purposely to reduce the blur effect.

Offline Munchor

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Re: uPong
« Reply #42 on: December 26, 2010, 04:50:21 pm »
Yeah that can happen. In my Axe TUnnel game, with Axe 0.4.7, it runs so fast you don't even see the track in fast mode. In slow mode it can blur a lot, too, so you don't see the walls coming. On the TI-Nspire it's worse, though. In gbc4nspire, Calc84maniac slowed down the framerate purposely to reduce the blur effect.

I gotta check uPong's speed in Axe 0.4.7!

Offline Fast Crash

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Re: uPong
« Reply #43 on: December 26, 2010, 04:51:41 pm »
The appvar archiving is much faster, you'll see!

Offline Munchor

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Re: uPong
« Reply #44 on: December 26, 2010, 05:09:25 pm »
The appvar archiving is much faster, you'll see!

I could even release a faster version. Compiling...