Author Topic: uPong  (Read 23468 times)

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Offline Munchor

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Re: uPong
« Reply #45 on: January 06, 2011, 02:02:48 pm »
I'll make a new version of this game, much better, :D

It'll include decent Highscore saving (this one has a HUGE BUG, How come nobody notice? OH, nobody plays it XD, Even though I need to fix it, it is saving the last score, not highest).

Also adding Pig/No Pig option. Well, a few stuff that friends of mine asked me for, it'll also be 0.4.7, so faster :D

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Re: uPong
« Reply #46 on: January 06, 2011, 02:03:45 pm »
how about smaller/ larger paddle options and mutiple balls? ;)

Offline Munchor

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Re: uPong
« Reply #47 on: January 06, 2011, 02:05:17 pm »
how about smaller/ larger paddle options and mutiple balls? ;)

Larger/Smaller paddles would be possible, but I need somebody's help, because I myself haven't fully understood what the original code (by Quigibo) does.

Ashbad

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Re: uPong
« Reply #48 on: January 06, 2011, 02:05:44 pm »
I do, I could help!  Just PM me later today ;)

Offline Fast Crash

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Re: uPong
« Reply #49 on: January 06, 2011, 03:47:30 pm »
You should add an on-calc mulyiplayer :)

Offline Munchor

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Re: uPong
« Reply #50 on: January 06, 2011, 04:00:13 pm »
Fixed Highscore System.
Fixed buggy easy mode in Axe 0.4.7.
Fixed button 8 press in main menu.

:D

Offline DJ Omnimaga

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Re: uPong
« Reply #51 on: January 07, 2011, 02:25:12 am »
Those new features sounds cool :D

Offline Munchor

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Re: uPong
« Reply #52 on: January 07, 2011, 10:31:55 am »
Today in maths class, I optimized it from 2900 bytes to 2400bytes. But then added features and is now 2700 bytes.

Offline Fast Crash

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Re: uPong
« Reply #53 on: January 07, 2011, 10:33:03 am »
yea it was very unoptimized :D

Offline Munchor

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Re: uPong
« Reply #54 on: January 07, 2011, 10:33:29 am »
yea it was very unoptimized :D

I had 10 lines for drawing a line XD Now I have one line with the Line( command XD

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Re: uPong
« Reply #55 on: January 07, 2011, 10:35:52 am »
 :o very very unoptimized then :D

Offline Munchor

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Re: uPong
« Reply #56 on: January 08, 2011, 08:17:25 am »
:o very very unoptimized then :D

Optimized to 2400 bytes. Implemented score and highscore during game.

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Re: uPong
« Reply #57 on: January 08, 2011, 10:26:34 am »
I know a simple way to make it 0 byte nice !  :)

Offline Munchor

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Re: uPong
« Reply #58 on: January 08, 2011, 02:26:14 pm »
uPong 3!

Added:
Pause, by pressing ENTER;
3 levels of greyscale;
Lots of optimizations, new features with less 100 bytes.

Screenshots:










Attached:
.zip file with source, game, readme and screenshots.


What do you think?

EDIT: This screenshots look VERY SLOW and the ball looks AWFUL, but that's not how it really looks, please try the game on a calculator to see how it really looks :D
« Last Edit: January 08, 2011, 02:35:31 pm by ScoutDavid »

Offline Fast Crash

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Re: uPong
« Reply #59 on: January 08, 2011, 04:07:43 pm »
Nice update :D