Author Topic: uPong  (Read 23710 times)

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Offline aeTIos

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Re: uPong
« Reply #105 on: January 14, 2011, 03:39:56 pm »
icon=new token?? WOW NICE
Quigibo, you stay surprising us with cool functions
« Last Edit: January 14, 2011, 03:41:06 pm by aeTIos »
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Offline Munchor

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Re: uPong
« Reply #106 on: January 14, 2011, 03:44:28 pm »


* ScoutDavid  releases uPong 4!

I really need feedback, tell me what you think.

Changelog:
> Removed greyscale for speed and beauty;
> Fixed the Pig Mode bug (finally!);
> New, faster engine, also easier to browse than Quigibo's;
> astonishing size of 2699 bytes;
> New Title Screen;
> DrawInv in Hard Mode;
> Easy mode slightly harder;
> Added paddle going up thingie;
> In the overall more beautiful and challenging;
> Faster SpeedUp;
> A DoorsCS Icon.

;D Probably the last version.

Please check this post.
« Last Edit: January 15, 2011, 01:40:22 pm by ScoutDavid »

Offline Munchor

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Re: uPong
« Reply #107 on: January 15, 2011, 01:39:52 pm »
*BUMP*

Offline yunhua98

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Re: uPong
« Reply #108 on: January 15, 2011, 01:54:39 pm »
I'm sorry, but I'm in the middle of a chess tournament, ill check it out when I get home in a while.

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Offline Happybobjr

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Re: uPong
« Reply #109 on: January 15, 2011, 01:59:06 pm »
I'm sorry, but I'm in the middle of a chess tournament, ill check it out when I get home in a while.
lucky you.

I challenge you to a game of chess sometime


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« Last Edit: January 15, 2011, 02:00:48 pm by happybobjr »
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Offline Munchor

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Re: uPong
« Reply #110 on: January 15, 2011, 02:19:25 pm »
News: Fast Crash is making a MultiPlayer (>1 calc) version of this as we speak.

Offline Happybobjr

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Re: uPong
« Reply #111 on: January 15, 2011, 02:20:19 pm »
dangit!
oh, well i was going to ask permission after i progressed on tanks. ;P
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Offline Munchor

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Re: uPong
« Reply #112 on: January 16, 2011, 07:48:44 am »
dangit!
oh, well i was going to ask permission after i progressed on tanks. ;P

Oh, I really have no idea of how to do linking, it's great to know there are >1 people willing to do it ;D But Frash is already doing it :S

Offline DJ Omnimaga

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Re: uPong
« Reply #113 on: January 17, 2011, 02:57:42 pm »
Nice, I actually like the new look better and I like the Doors CS icon. The game seems quite small too. Nice.

Offline Fast Crash

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Re: uPong
« Reply #114 on: January 17, 2011, 03:31:39 pm »
I would rather compile it for mirageOS for more compatibility, buy Scout prefers DoorsCS :P .

Also, you may found some bugs. I've fixed all the bugs i found, like the "greyscales" in easy-normal mode, and the position of the pallet that doesn't reset at the good place.
If you find other bugs, please tell me :)
« Last Edit: January 17, 2011, 03:32:41 pm by Fast Crash »

Offline Munchor

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Re: uPong
« Reply #115 on: January 17, 2011, 03:35:59 pm »
I would rather compile it for mirageOS for more compatibility, buy Scout prefers DoorsCS :P .

Also, you may found some bugs. I've fixed all the bugs i found, like the "greyscales" in easy-normal mode, and the position of the pallet that doesn't reset at the good place.
If you find other bugs, please tell me :)

Well, thanks for that, but the bugs aren't that buggy, I just really want to add multiplayer linking xD

Also, thanks DJ.

Offline Fast Crash

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Re: uPong
« Reply #116 on: January 17, 2011, 03:45:30 pm »
I first have to make an on-calc multiplayer, to adapt the engine, and then i'll release a beta with the linked multiplayer. As the betas of Avoid i sent to mighty moose, you can everytimes exit by pressing clear so it's not dangerous :)

Offline Munchor

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Re: uPong
« Reply #117 on: January 19, 2011, 09:44:52 am »
I first have to make an on-calc multiplayer, to adapt the engine, and then i'll release a beta with the linked multiplayer. As the betas of Avoid i sent to mighty moose, you can everytimes exit by pressing clear so it's not dangerous :)

you mean on one calc?

Offline Fast Crash

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Re: uPong
« Reply #118 on: January 19, 2011, 10:00:18 am »
yes, it's more useful i think, and it's easier to make the linking if you already did an on-calc multiplayer.

Offline Munchor

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Re: uPong
« Reply #119 on: January 19, 2011, 10:01:34 am »
yes, it's more useful i think, and it's easier to make the linking if you already did an on-calc multiplayer.

How's it gonna be, two paddles?