Author Topic: uPong  (Read 23699 times)

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Offline Munchor

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Re: uPong
« Reply #135 on: January 27, 2011, 09:39:47 am »
We're also removing the pig for size and because it doesn't really matter.

Offline DJ Omnimaga

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Re: uPong
« Reply #136 on: January 29, 2011, 10:06:02 pm »
Replace it with a lobster ;D

J/k

Offline Munchor

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Re: uPong
« Reply #137 on: January 30, 2011, 10:10:55 am »
Replace it with a lobster ;D

J/k

Hahaha, Netham Mode.

Offline Munchor

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Re: uPong
« Reply #138 on: January 30, 2011, 11:41:07 am »


Fast Crash (and I?), mainly Fast Crash has been working on uPong 5. Here is a screenie as a teaser. As you can see the menu looks much cooler, and in the hard mode (after 5 points) the screen goes all black for a very small period of time, but long enough to be fun. From time to time it all goes dark and you have to guess where the ball is!

The multiplayer (I think) is OK, and I'll try to upload a screenie of it soon!

Note: Fast Crash made the multiplayer too.

Offline Fast Crash

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Re: uPong
« Reply #139 on: January 30, 2011, 11:42:33 am »
Yeah i hope you will enjoy it :) I have to fix the linked multiplayer now.

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Re: uPong
« Reply #140 on: January 31, 2011, 08:41:45 am »
Yeah i hope you will enjoy it :) I have to fix the linked multiplayer now.

Yeah, does anyone here have two calculators? I'd like someone to try it on hardware, I've been using PindurTI for everything with 83+ ROMs.

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Re: uPong
« Reply #141 on: January 31, 2011, 11:39:21 pm »
I love the scrolling text. Also I got a TI-Nspire and a TI-83 Plus. I could always try with my 83+SE too. I do not have two identical calcs, though (that still has a link port)

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Re: uPong
« Reply #142 on: February 02, 2011, 02:18:39 pm »
I love the scrolling text. Also I got a TI-Nspire and a TI-83 Plus. I could always try with my 83+SE too. I do not have two identical calcs, though (that still has a link port)

What do you mean by scrolling text? The horizontal scrolling of the menu?

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Re: uPong
« Reply #143 on: February 03, 2011, 12:41:54 am »
Yep :D I like that.

Offline Munchor

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Re: uPong
« Reply #144 on: February 09, 2011, 10:08:12 am »
Yep :D I like that.

Fast Crash did it ;D

Also, we are having problems with Linking, probably will delay uPong 5 release :S

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Re: uPong
« Reply #145 on: February 10, 2011, 09:25:38 am »
*BUMP* and *UPDATE*

The linking will be removed, since I think there's no need for it (the game is not very popular).

Offline Happybobjr

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Re: uPong
« Reply #146 on: February 10, 2011, 10:14:14 am »
Hmm, I was under the inpression that all the questions have been answered, and that we were just waiting for an update for linking.

Or at least that was how I felt.
I would love to help with the linking if you need me too.
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Offline Fast Crash

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Re: uPong
« Reply #147 on: February 10, 2011, 10:30:26 am »
It's not a bug from my own part. We can move pallets, but ball starts at at left of the screen ( instead of the middle ), that's totally impossible, because it's written 44->X and just after X is 0 O.O

Offline Happybobjr

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Re: uPong
« Reply #148 on: February 10, 2011, 10:33:21 am »
0o  when will the source be availible?
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Offline Fast Crash

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Re: uPong
« Reply #149 on: February 10, 2011, 10:39:54 am »
after we release a version without linking. I'll post it in the Axe Parser board.