Author Topic: Vector Tunnel Game  (Read 10800 times)

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Ashbad

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Re: Vector Tunnel Game
« Reply #15 on: December 23, 2010, 04:16:24 pm »
What type of calc are you using?

That should NEVER give an error...

Offline Munchor

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Re: Vector Tunnel Game
« Reply #16 on: December 23, 2010, 04:17:15 pm »
What type of calc are you using?

That should NEVER give an error...

Axe 0.4.6, calc doens't matter.

Ashbad

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Re: Vector Tunnel Game
« Reply #17 on: December 23, 2010, 04:17:43 pm »
weird...

eh, I am still stuck with the highly stable 0.4.4.

Offline Munchor

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Re: Vector Tunnel Game
« Reply #18 on: December 23, 2010, 04:41:18 pm »
Hum... I compiled it, but not sure if it is OK. What are the keys??


Ashbad

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Re: Vector Tunnel Game
« Reply #19 on: December 23, 2010, 05:03:39 pm »
yeah that's not quite right... at all :P


The score in the top left should increase, and something weird seems to be happening in the settings menu as well...

And, what's with those weird symbols?  you can just replace them with normal spaces :P
« Last Edit: December 24, 2010, 11:20:47 am by Ashbad »

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Re: Vector Tunnel Game
« Reply #20 on: December 23, 2010, 05:05:31 pm »
yeah that's not quite right...


The score in the top left should increase, and something weird seems to be happening in the settings menu as well...

And, what's with those weird symbols?  you can just replace them with normal spaces :P

I didn't change the code, where can I upload my code? (I did change a few things, but not important). I'll put it in the other post :S

Ashbad

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Re: Vector Tunnel Game
« Reply #21 on: December 23, 2010, 05:05:50 pm »
Or right here ;)

Offline Munchor

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Re: Vector Tunnel Game
« Reply #22 on: December 23, 2010, 05:12:03 pm »
SourceCoder is not OK with this kind of files, but yet:

http://sc.cemetech.net/?xpi=b8dde6cec4ad480f20d55b6d0843df7b

Offline AngelFish

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Re: Vector Tunnel Game
« Reply #23 on: December 23, 2010, 05:13:39 pm »
Doesn't mean anything. Sourcecoder often doesn't tokenize hand typed commands, so I'd recommend checking to see if everything that should be tokenized is.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

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Re: Vector Tunnel Game
« Reply #24 on: December 23, 2010, 05:14:50 pm »
In the file attached, everything is tokenized...


Offline AngelFish

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Re: Vector Tunnel Game
« Reply #25 on: December 23, 2010, 05:20:55 pm »
For one thing, your variable declarations are all messed up.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

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Re: Vector Tunnel Game
« Reply #26 on: December 23, 2010, 05:21:14 pm »
For one thing, your variable declarations are all messed up.

Example?

Offline AngelFish

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Re: Vector Tunnel Game
« Reply #27 on: December 23, 2010, 05:26:56 pm »
0 →  {{L1}+6}

It's not invalid, but you're wasting bytes.

Also, how do you exit the settings screen? I pressed all of the buttons and it wouldn't exit. I had to crash Wabbit to get out.
« Last Edit: December 23, 2010, 05:27:37 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

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Re: Vector Tunnel Game
« Reply #28 on: December 23, 2010, 05:30:12 pm »
0 →  {{L1}+6}

It's not invalid, but you're wasting bytes.

Also, how do you exit the settings screen? I pressed all of the buttons and it wouldn't exit. I had to crash Wabbit to get out.

Yes, you can't it seems.

Offline AngelFish

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Re: Vector Tunnel Game
« Reply #29 on: December 23, 2010, 05:39:35 pm »
Also, you used the invalid character % a LOT. I replaced it with "3"
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ