Author Topic: Vector Tunnel Game  (Read 10802 times)

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Offline DJ Omnimaga

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Re: Vector Tunnel Game
« Reply #60 on: December 26, 2010, 10:00:12 pm »
I like the block mode, especially. I always set accuracy to 1, though, because otherwise it's so fast. O.O

On a side note should this topic be merged with the other one? (same for Pyrix, maybe)
« Last Edit: December 26, 2010, 10:00:42 pm by DJ Omnimaga »

Offline AngelFish

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Re: Vector Tunnel Game
« Reply #61 on: December 26, 2010, 10:23:12 pm »
Ashbad, can you make the controls a bit more responsive? It's kind of annoying to have to hold the controls for a good fraction of a second before they respond significantly.
« Last Edit: December 26, 2010, 10:23:26 pm by Qwerty.55 »
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Ashbad

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Re: Vector Tunnel Game
« Reply #62 on: December 27, 2010, 08:45:26 am »
I like the block mode, especially. I always set accuracy to 1, though, because otherwise it's so fast. O.O

On a side note should this topic be merged with the other one? (same for Pyrix, maybe)

Why would it be merged?  I see no reason why -- they're two completely separate games I happened to upload at the same time.

Edit: oh wait I thought you meant to combine this with pyyrix -- my bad :P


Qwerty:  it's not unresponsive at all, it's just that when you touch a left or right key, it changes the angle of the vector by a small margin.  You can fix that by changing the precision to 10 degrees and accuracy to life like.
« Last Edit: December 27, 2010, 08:46:29 am by Ashbad »

Offline DJ Omnimaga

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Re: Vector Tunnel Game
« Reply #63 on: December 27, 2010, 01:13:09 pm »
Nonono I meant merging Vector Tunnel game with the other one. I was wondering since it was still under development. And yeah the controls actually reminds me Supersonic Ball. You had to hold down the movement keys for 5 frames to change the ball movement direction or accelerate/slow down. I wanted to have it move gradually, but I couldn't figure out how.