Author Topic: Vectorial Math  (Read 12371 times)

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Offline Eiyeron

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Re: Vectorial Math
« Reply #15 on: January 11, 2015, 08:35:42 am »
Looks pretty fine to me.

Offline Sorunome

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Re: Vectorial Math
« Reply #16 on: January 16, 2015, 04:26:14 pm »
How about calculating the distance between two points? Or, the distance between a line and a point?

Bored with three dimensions? This works in n dimensions!

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Offline Sorunome

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Re: Vectorial Math
« Reply #17 on: January 17, 2015, 02:42:17 pm »
Soooo,
implemented features:
  • scalar product
  • cross product *
  • absolute value of vector
  • normalize a vector
  • distance point - point
  • distance point - line
  • distance line - line
  • angle vector -vector


Will implement:
  • distance point-plain
  • distance line-plain
  • distance plain-plain
  • converting plains between the different notations *
  • angle line-line
  • angle line-plain
  • check if point is on line
  • check if point is on plain
  • check if line is in plain
  • tensor product *


the start (*) indicates that that function is, due to definition stuff, only possible in three dimensions (stuff with plains)

Any other ideas?


EDIT: Did i say that i was making plain stuff only three-dimensional? How about an n-1 dimensional plain in an n-dimensional space? ^.^
« Last Edit: February 05, 2015, 12:37:08 pm by Sorunome »

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Offline Sorunome

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Re: Vectorial Math
« Reply #18 on: March 10, 2015, 01:50:36 pm »
Now have a snapshot attached for whatever you want. Use at your own risk, i know that when hitting stats twice in the prog. editor and trying to paste a token your calc will crash :p

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Offline Digital

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Re: Vectorial Math
« Reply #19 on: March 10, 2015, 07:01:50 pm »
yes!
i'm going to test it, we have vectorial marh in maths period:)
i think i'll troll a litttle bit but is also very usefull thought (xd)

EDIT:

we don't have vectorial math this school year :'(

as sorunome said, the calculator crashes posting a command in the prog editor(i was bored in math period so i tried it out)

there are just two ways to quit the vector menu: by pressing 2nd * quit or choosing an optioon. this is annoying because i'm not used to quit menu's this way.

but all in all it lookes fine to me, i just need knowledge in vectorial math.
« Last Edit: March 11, 2015, 12:15:45 pm by Digital »
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Sorunome

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Re: Vectorial Math
« Reply #20 on: March 11, 2015, 12:17:34 pm »
[...]
there are just two ways to quit the vector menu: by pressing 2nd * quit or choosing an optioon. this is annoying because i'm not used to quit menu's this way.
[...]
I find that annoying, too, but the thing is, i use system routines for the menu :p

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