Author Topic: Vectors on the 83+  (Read 4025 times)

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Offline Halifax

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Vectors on the 83+
« on: September 19, 2006, 10:20:00 am »
Personally I know nothing about vectors but would TI 83 BASIC be fast enough to do simple vector addition because if so then you could make some pretty neat racing games using vectors to handle different aspects of cars *cough* gran turismo 83+  *cough*
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Halifax

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« Reply #1 on: September 19, 2006, 10:38:00 am »
I'm back again srry for the double post but I just looked up vector math on google and its like basically elementary algebra 2 so it would be very easy to make an engine with wind speed, turning speed, displacement, among other things with vectors so idk ima try it and then if it works ill put a screenshot up
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Halifax

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« Reply #2 on: September 19, 2006, 10:58:00 am »
Ok well here is a basic screenshot of how it will work and obviously the acceleration is not real lol cause that would be a mad slow car anyways if anyone else knows some things that effects cars please tell me but anyways if I were to make a gran turismo game I would look up the cars real numbers so it would be "The real driving simulator" for 83+ lol.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Dragon__lance

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Vectors on the 83+
« Reply #3 on: September 19, 2006, 12:18:00 pm »
hehe, we're doing vectors in physics. It's basically an amount with direction, it'd be really cool to see a car demo :Dbiggrin.gif

Offline Halifax

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« Reply #4 on: September 19, 2006, 12:20:00 pm »
Yea but umm Dragon_lance you know anything else that affects the car??
There are 10 types of people in this world-- those that can read binary, and those that can't.

elfprince13

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Vectors on the 83+
« Reply #5 on: September 19, 2006, 01:49:00 pm »
vectors are unbelievably easy...

Dragon__lance

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Vectors on the 83+
« Reply #6 on: September 19, 2006, 01:54:00 pm »
haha, our whole class is struggling with them, and most of them are failing. As for car factors: air resistance, aerodynamics, friction, the usual... :Dbiggrin.gif

Alex

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Vectors on the 83+
« Reply #7 on: September 19, 2006, 02:34:00 pm »
... and nitro boost! ;)wink.gif

- Alex

elfprince13

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Vectors on the 83+
« Reply #8 on: September 20, 2006, 12:20:00 am »
we had vectors in pre-calc.....they can be tedious some times, but its still easy, and we're programmers for a reason...

Offline DJ Omnimaga

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Vectors on the 83+
« Reply #9 on: September 20, 2006, 01:37:00 am »
hmm that sound nice, do u mean just acceleration stuff or vector graphics as well? cuz i made a racing game in the past with lines and zooming and all, it wasnt really fast on OS newer than 1.12 but it looked neat, and with xlib it would pwn. Maybe someone should give it a shot again

Offline Halifax

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« Reply #10 on: September 20, 2006, 02:01:00 pm »
yea ok drangon_lance thanks and with xlib this would pwn but it would be relle hard if you think about because of how you need to handle all the sprites.
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Dragon__lance

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« Reply #11 on: September 20, 2006, 02:15:00 pm »
Oh yeah, that'd be insane to try to create all the different views of the cars :(sad.gif One game, Death Ralley by Cobb, handles it real nicely in ASM, you should check it out!  

Offline DJ Omnimaga

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« Reply #12 on: September 21, 2006, 01:55:00 am »
it used vectors?

Offline Halifax

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« Reply #13 on: September 21, 2006, 09:49:00 am »
No I think he means it used sprite in all directions
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elfprince13

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« Reply #14 on: September 21, 2006, 11:45:00 am »
QuoteBegin-Dragon__lance+20 Sep, 2006, 20:15-->
QUOTE (Dragon__lance @ 20 Sep, 2006, 20:15)
Oh yeah, that'd be insane to try to create all the different views of the cars :(sad.gif One game, Death Ralley by Cobb, handles it real nicely in ASM, you should check it out!  

 I haven't seen that one yet, personally I like Lotus, and kuda's racing game (can't think of the name atm)