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Vectors on the 83+
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Topic: Vectors on the 83+ (Read 4107 times)
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Halifax
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Vectors on the 83+
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on:
September 19, 2006, 10:20:00 am »
Personally I know nothing about vectors but would TI 83 BASIC be fast enough to do simple vector addition because if so then you could make some pretty neat racing games using vectors to handle different aspects of cars *cough* gran turismo 83+ *cough*
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Halifax
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Vectors on the 83+
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Reply #1 on:
September 19, 2006, 10:38:00 am »
I'm back again srry for the double post but I just looked up vector math on google and its like basically elementary algebra 2 so it would be very easy to make an engine with wind speed, turning speed, displacement, among other things with vectors so idk ima try it and then if it works ill put a screenshot up
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Halifax
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Vectors on the 83+
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Reply #2 on:
September 19, 2006, 10:58:00 am »
Ok well here is a basic screenshot of how it will work and obviously the acceleration is not real lol cause that would be a mad slow car anyways if anyone else knows some things that effects cars please tell me but anyways if I were to make a gran turismo game I would look up the cars real numbers so it would be "The real driving simulator" for 83+ lol.
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Dragon__lance
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Vectors on the 83+
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Reply #3 on:
September 19, 2006, 12:18:00 pm »
hehe, we're doing vectors in physics. It's basically an amount with direction, it'd be really cool to see a car demo
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Halifax
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Vectors on the 83+
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Reply #4 on:
September 19, 2006, 12:20:00 pm »
Yea but umm Dragon_lance you know anything else that affects the car??
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elfprince13
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Vectors on the 83+
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Reply #5 on:
September 19, 2006, 01:49:00 pm »
vectors are unbelievably easy...
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Dragon__lance
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Vectors on the 83+
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Reply #6 on:
September 19, 2006, 01:54:00 pm »
haha, our whole class is struggling with them, and most of them are failing. As for car factors: air resistance, aerodynamics, friction, the usual...
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Alex
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Vectors on the 83+
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Reply #7 on:
September 19, 2006, 02:34:00 pm »
... and nitro boost!
- Alex
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elfprince13
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Vectors on the 83+
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Reply #8 on:
September 20, 2006, 12:20:00 am »
we had vectors in pre-calc.....they can be tedious some times, but its still easy, and we're programmers for a reason...
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DJ Omnimaga
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Vectors on the 83+
«
Reply #9 on:
September 20, 2006, 01:37:00 am »
hmm that sound nice, do u mean just acceleration stuff or vector graphics as well? cuz i made a racing game in the past with lines and zooming and all, it wasnt really fast on OS newer than 1.12 but it looked neat, and with xlib it would pwn. Maybe someone should give it a shot again
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Halifax
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Vectors on the 83+
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Reply #10 on:
September 20, 2006, 02:01:00 pm »
yea ok drangon_lance thanks and with xlib this would pwn but it would be relle hard if you think about because of how you need to handle all the sprites.
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Dragon__lance
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Vectors on the 83+
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Reply #11 on:
September 20, 2006, 02:15:00 pm »
Oh yeah, that'd be insane to try to create all the different views of the cars
One game, Death Ralley by Cobb, handles it real nicely in ASM, you should check it out!
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DJ Omnimaga
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Vectors on the 83+
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Reply #12 on:
September 21, 2006, 01:55:00 am »
it used vectors?
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Halifax
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Vectors on the 83+
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Reply #13 on:
September 21, 2006, 09:49:00 am »
No I think he means it used sprite in all directions
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There are 10 types of people in this world-- those that can read binary, and those that can't.
elfprince13
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Vectors on the 83+
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Reply #14 on:
September 21, 2006, 11:45:00 am »
QuoteBegin-Dragon__lance+20 Sep, 2006, 20:15-->
QUOTE
(Dragon__lance @ 20 Sep, 2006, 20:15)
Oh yeah, that'd be insane to try to create all the different views of the cars
One game, Death Ralley by Cobb, handles it real nicely in ASM, you should check it out!
I haven't seen that one yet, personally I like Lotus, and kuda's racing game (can't think of the name atm)
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Vectors on the 83+