Author Topic: Vulcan's Labyrinth - A z80 Spiral Knights Clone  (Read 2920 times)

0 Members and 1 Guest are viewing this topic.

Offline Ki1o

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 119
  • Rating: +5/-2
  • Doing my best...
    • View Profile
Vulcan's Labyrinth - A z80 Spiral Knights Clone
« on: March 17, 2013, 05:27:14 pm »
Greetings Omnimaga! I came up with this idea a few days when I was thinking of the world layout for another project of mine, Rebirth: The Soul of Icarus.  Basically the title says it all: it's a Spiral Knights clone.  I'm not sure of sprite size just yet but I've started thinking about some of the concepts story and gameplay wise.  It will be, of course an ARPG except it will be set in a Greek/Roman/Fantasy mythology mashup world. Backstory and Background information:
Vulcan, the Roman equivalent to the Greek god Hephaestus, the blacksmith god, created a special labyrinth commissioned by Zeus in order seal away the mountain Olympus, which fell to Earth after Hades corrupted it.  Eventually, the whole labyrinth became corrupted as well as the fallen gods and it merged itself with the Underworld.  Your goal is to explore this mysterious labyrinth, defeat the corrupted gods, end the reign of Hades, and restore Olympus.  The world's survival depends on your success.  But don't worry, you won't be alone.  Many other soldiers have also taken up this cause and will work alongside you on your mission.

So yeah... my current vision is to make the game endless.  Meaning that-you-may-have-reached-the-center-and-fought-all-the-bosses-but-your-quest-isn't-over sort of endless.  Hopefully I can make it expandable with expansion packs and new quests and side-missions and maps and whatnot.  Yeah.. it's pretty ambitious.  But I do hope to finish Rebirth first though.
Thoughts? Comments? Oh, and do you think it would be better off as a community project?

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Vulcan's Labyrinth - A z80 Spiral Knights Clone
« Reply #1 on: March 17, 2013, 06:29:15 pm »
The idea certainly sounds intriguing, but I expect that you're going to drop the "MMO" bit of the game? It might be good, however, to get down the basic engine for your RPG before you start considering things like spriting and expansion packs.

As for being a community project, I would highly advise you to not go down that particular route. Programmers only choose to do so if they are too lazy to come up with ideas themselves, and the community tends to lose interest at an exponential rate.
In-progress: Graviter (...)

Offline Ki1o

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 119
  • Rating: +5/-2
  • Doing my best...
    • View Profile
Re: Vulcan's Labyrinth - A z80 Spiral Knights Clone
« Reply #2 on: March 17, 2013, 06:53:11 pm »
Yes the "MMO" part will be removed and it will be single-player.  I understand what you mean about the engine and you are right.. I should get that down before I get too ahead of myself.  Instead of a community project I could simply make it open-source but it will still be my project.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Vulcan's Labyrinth - A z80 Spiral Knights Clone
« Reply #3 on: March 18, 2013, 03:25:39 am »
Instead of a community project I could simply make it open-source but it will still be my project.
Yeah, that is a good idea. This way, people can contribute but we have something to blame if the project is discontinued :P there will always be at least one person working on the code :D
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Vulcan's Labyrinth - A z80 Spiral Knights Clone
« Reply #4 on: March 20, 2013, 02:34:52 am »
Yeah I agree with the open-source idea. As for MMO I would say avoid it for the time being and focus on single player. However, it wouldn't hurt to experiment once the entire game is finished in case a MMO is actually possible on-calc. I wouldn't be surprised if it did via gCn to a much lower scale, but it would be a lot of work because a multiplayer game involves a lot of extra things to check (such as extra balance issues, how easy it is to hack the game, where data gets stored (assuming it's even possible at all via Calcnet to send data to a server or something).

Offline _Nicco_

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 173
  • Rating: +6/-0
    • View Profile
Re: Vulcan's Labyrinth - A z80 Spiral Knights Clone
« Reply #5 on: March 20, 2013, 02:44:40 am »
This sounds great.  I don't even know how you would incorporate the MMO part into a calculator game unless this is actually supposed to be a PC game but since it's under a calculator section I would think that you're making this for a calculator.

Anyway I'm rambling.  Great idea for a game!

Open source sounds great too.  Open source helps with everything since anyone can help you.
Good luck on this if you ever get to it.
They say that your signature is supposed to go here...

Offline Ki1o

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 119
  • Rating: +5/-2
  • Doing my best...
    • View Profile
Re: Vulcan's Labyrinth - A z80 Spiral Knights Clone
« Reply #6 on: March 20, 2013, 07:27:07 pm »
Yes the "MMO" part will be removed and it will be single-player.
The plan is for it to be a single player game.  I do plan to get to it (this year) and complete it but first I'm going to work on Rebirth: The Soul of Icarus first so that I will be prepared for a much bigger project such as this.