Author Topic: VVVVVV  (Read 11377 times)

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Offline Juju

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VVVVVV
« on: April 29, 2011, 03:41:37 pm »
I started another Axe project today called VVVVVV, a port of the PC game of the same name.

The controls are pretty simple, left, right and [2nd] to change the gravity upside-down.

I already wrote most of the engine today, the rest should be fun :)

You should try the demo of the PC game, it's pretty fun.

More details coming soon.

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Offline leafy

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Re: VVVVVV
« Reply #1 on: April 29, 2011, 03:58:53 pm »
Ah yes, I was just waiting for somebody to port this :)
In-progress: Graviter (...)

Offline Munchor

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Re: VVVVVV
« Reply #2 on: April 29, 2011, 04:32:35 pm »
I tried the online demo and this looks awesome, very good game. Could you please make it less story/dialogs and more levels-thing? I think that'd make it more calculator-games-like. Good luck!

Offline Juju

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Re: VVVVVV
« Reply #3 on: April 29, 2011, 05:56:00 pm »
leafiness0, I think a lot of us who played the game were waiting for this, me first :P

Scout, yeah I didn't really planned any story at all, unlike the PC game, I may add some dialogue later though, maybe... I'm not even sure if I will include all the features the PC game has, such as the 6 characters, teleporters, scrolling levels and things like that. Oh well, I'll begin with the basics, then we'll see after.

Also, I made a 8x8 sprite of the main character, what do you think?
« Last Edit: April 29, 2011, 05:57:16 pm by juju2143 »

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Offline shmibs

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Re: VVVVVV
« Reply #4 on: April 29, 2011, 06:44:40 pm »
i literally just finished this game (if you were in chan a day or two ago you may have noticed my complaining about that one shiny trinket that requires free falling through twelve spike-lined rooms to get). some of the design ideas are absolutely brilliant. how do you plan to go about making different coloured characters? will there be any?

Offline ZippyDee

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Re: VVVVVV
« Reply #5 on: April 29, 2011, 06:57:12 pm »
I LOVE THIS GAME!! I knew it would be ported eventually! But...isn't that basically what Graviter is?
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Offline Deep Toaster

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Re: VVVVVV
« Reply #6 on: April 29, 2011, 07:13:41 pm »
Thought this was a spam post at first :P

But whoa, that's an awesome game! Good luck porting it!




Offline Juju

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Re: VVVVVV
« Reply #7 on: April 29, 2011, 07:16:43 pm »
i literally just finished this game (if you were in chan a day or two ago you may have noticed my complaining about that one shiny trinket that requires free falling through twelve spike-lined rooms to get). some of the design ideas are absolutely brilliant. how do you plan to go about making different coloured characters? will there be any?
Grayscale, I guess? Not sure, if I add another character, I will make it gray, just for the sake of not confusing it with the main character.

I LOVE THIS GAME!! I knew it would be ported eventually! But...isn't that basically what Graviter is?
Well, both games shares the idea of gravity-inverting and... I think the similarity stops there. In VVVVVV, you won't be able to jump and the levels are more linear, much like most RPGs.

And me too, I love this game, the gameplay is original, that's why I took the challenge to port it in Axe :P I nearly finished the game, oh god it's hard towards the end...

And thanks for the support guys :)
« Last Edit: April 29, 2011, 07:20:33 pm by juju2143 »

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Offline ZippyDee

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Re: VVVVVV
« Reply #8 on: April 29, 2011, 10:36:20 pm »
Well, both games shares the idea of gravity-inverting and... I think the similarity stops there. In VVVVVV, you won't be able to jump and the levels are more linear, much like most RPGs.
So are you going to have names for every screen? :D
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Offline Juju

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Re: VVVVVV
« Reply #9 on: April 29, 2011, 11:52:03 pm »
Maybe. I'll look at this when I'll be there.
« Last Edit: April 29, 2011, 11:52:29 pm by juju2143 »

Remember the day the walrus started to fly...

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Offline Darl181

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Re: VVVVVV
« Reply #10 on: April 29, 2011, 11:54:16 pm »
Epic game is epic.  Have fun writing finishing it :)
« Last Edit: April 29, 2011, 11:54:31 pm by Darl181 »
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Offline Munchor

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Re: VVVVVV
« Reply #11 on: April 30, 2011, 04:51:58 am »
leafiness0, I think a lot of us who played the game were waiting for this, me first :P

Scout, yeah I didn't really planned any story at all, unlike the PC game, I may add some dialogue later though, maybe... I'm not even sure if I will include all the features the PC game has, such as the 6 characters, teleporters, scrolling levels and things like that. Oh well, I'll begin with the basics, then we'll see after.

Also, I made a 8x8 sprite of the main character, what do you think?

The sprite looks great and I hope there is less story, what I like is the game and levels.

Offline Darl181

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Re: VVVVVV
« Reply #12 on: April 30, 2011, 02:00:56 pm »
I actually don't mined the story as much, but then again it doesn't really add to the gameplay to a tangible extent so yeah...
Maybe the goal could be to find all the 'shiny trinkets' in a given level?  Maybe a time trial mode?
« Last Edit: April 30, 2011, 02:01:20 pm by Darl181 »
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Offline leafy

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Re: VVVVVV
« Reply #13 on: April 30, 2011, 02:25:03 pm »
Engine first guys, worry about the storyline later. Although I think this engine is pretty simple to replicate ^^
In-progress: Graviter (...)

Offline Juju

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Re: VVVVVV
« Reply #14 on: April 30, 2011, 02:58:11 pm »
Yep, engine first, then we'll see later. I have the main controls done (left-right-jump), can land on pixels (can check if there's a pixel on below) but can't jump off them yet... (only from Y=0 and Y=63.) And now I think I have an idea for the level format.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.