Author Topic: VVVVVV  (Read 80246 times)

0 Members and 1 Guest are viewing this topic.

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #105 on: March 11, 2013, 10:33:23 am »
So... line drawing's done! I didn't do it Hayleia's way or Shimbs's way (I couldn't think of a way to implement them in my current source), but I did it with the line( command (and it is pretty good, if I may say so myself ;D)

Thanks for the support!

On a side note, I might use full (only when drawing the map) to keep things smooth when transitioning (not implemented yet)

And now: *Drumroll*

SCREENIE!!!



Downloads for PIMAP, VVVVVVSRC, and VVVVVV are attached
« Last Edit: March 11, 2013, 10:33:57 am by pimathbrainiac »
I am Bach.

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: VVVVVV
« Reply #106 on: March 11, 2013, 11:03:00 am »
That stack of spikes still looks weird. Can't you have a special tile for that?
If you like my work: why not give me an internet?








Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: VVVVVV
« Reply #107 on: March 11, 2013, 11:36:28 am »
Looks much better so far :D

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #108 on: March 11, 2013, 12:02:12 pm »
That stack of spikes still looks weird. Can't you have a special tile for that?

Since you are a spriting genious, do you think you can do an omni-directional spike in the same style as the current single-direction spikes?

I'll try, but they probably will suck...
I am Bach.

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: VVVVVV
« Reply #109 on: March 11, 2013, 12:43:05 pm »
Can you convert them yourself?
If you like my work: why not give me an internet?








Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #110 on: March 11, 2013, 12:55:46 pm »
yeah, I can convert them!

Thanks!
I am Bach.

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: VVVVVV
« Reply #111 on: March 20, 2013, 01:10:33 pm »
Have you put these tiles in your game yet?
If you like my work: why not give me an internet?








Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #112 on: March 20, 2013, 01:12:34 pm »
Been too busy the past week (TI-Concours). I will soon, though.
I am Bach.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: VVVVVV
« Reply #113 on: March 20, 2013, 02:39:00 pm »
Those tiles looks cool by the way :)

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: VVVVVV
« Reply #114 on: March 20, 2013, 03:09:52 pm »
Thank you. Out of all the 2^64 possibilities I have picked these 3.
If you like my work: why not give me an internet?








Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #115 on: March 20, 2013, 03:23:57 pm »
I really like those tiles, and I think I'll implement them today!
I am Bach.

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #116 on: April 12, 2013, 03:23:27 pm »
Just a heads up: I'm about half way done with the overall map, so I'll be releasing a new edition soon!

Also, I [gulp] might [/gulp] be implementing a grayscale background to make stuffs more interesting to look at (assuming I know what I'm doing with the buffers).
I am Bach.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: VVVVVV
« Reply #117 on: April 12, 2013, 03:26:19 pm »
Great :D
And adding a grayscale background is really easy, if it never moves. All you need to do is to add your hex code somewhere, stored at a pointer called °BG for example (really original :P) then you replace all your "DispGraph" by "DispGraph(L6,°BG)" :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #118 on: April 12, 2013, 03:30:08 pm »
It would be that easy except I use the back buffer for map segment storage so I don't have to redraw the map segment every frame.

I think I can fix that with a few copy statements and a third buffer, though, so I will be using that method (and your interrupt grayscale method) for that!
I am Bach.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: VVVVVV
« Reply #119 on: April 12, 2013, 03:36:31 pm »
???
The method I gave you doesn't involve the back buffer ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s