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VVVVVV
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Topic: VVVVVV (Read 80240 times)
0 Members and 2 Guests are viewing this topic.
pimathbrainiac
Occasionally I make projects
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31337 u53r (Next: 2000)
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Rating: +136/-23
dagaem
Re: VVVVVV
«
Reply #120 on:
April 12, 2013, 03:38:55 pm »
I thought all grayscale required the back buffer?
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Hayleia
Programming Absol
Coder Of Tomorrow
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Re: VVVVVV
«
Reply #121 on:
April 12, 2013, 03:43:23 pm »
Nope. Grayscale requires two buffers, but the second one is not necessarily the back buffer L3 (and the first one is not necessarily the main one L6).
«
Last Edit: April 12, 2013, 03:44:37 pm by Hayleia
»
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willrandship
Omnimagus of the Multi-Base.
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Insert sugar to begin programming subroutine.
Re: VVVVVV
«
Reply #122 on:
April 12, 2013, 05:23:31 pm »
You can now represent any buffer as the back-buffer in a draw command, since version 1.0.something IIRC. So, any 768-byte buffer will do. Dispgraph(BUF1,BUF2)r for example, for 3 level grey. So, Dispgraph(L6,NEWBUF) would do it.
«
Last Edit: April 12, 2013, 05:24:50 pm by willrandship
»
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: VVVVVV
«
Reply #123 on:
April 12, 2013, 06:47:50 pm »
Oh wow that is awesome. I didn't realize we could now do that in Axe. I didn't mind using L3/L6 for display before, but being able to use something else for the game would definitively have been nice.
Also good to see this is still updated
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Sorunome
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Derpy Hooves
Re: VVVVVV
«
Reply #124 on:
April 12, 2013, 07:01:56 pm »
Wouldnt greyscale slow it down too much?
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willrandship
Omnimagus of the Multi-Base.
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Insert sugar to begin programming subroutine.
Re: VVVVVV
«
Reply #125 on:
April 12, 2013, 10:02:50 pm »
Only if he doesn't already need to delay it a lot.
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Keoni29
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Re: VVVVVV
«
Reply #126 on:
April 25, 2013, 12:43:55 pm »
Still working on this game?
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pimathbrainiac
Occasionally I make projects
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dagaem
Re: VVVVVV
«
Reply #127 on:
April 25, 2013, 12:46:31 pm »
Yeah. Haven't had time to make much progress lately, though
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: VVVVVV
«
Reply #128 on:
April 25, 2013, 03:15:23 pm »
Still hoping it goes further at some point (as in, doesn't die and that it actually gets finished)
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Sorunome
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Derpy Hooves
Re: VVVVVV
«
Reply #129 on:
April 25, 2013, 09:12:56 pm »
Yeah, please don't let this awesome project die!
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pimathbrainiac
Occasionally I make projects
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dagaem
Re: VVVVVV
«
Reply #130 on:
May 31, 2013, 01:52:55 pm »
Well, I'm here to tell you some bad news, but also some good news.
Bad news: I lost all my source
Good news: all the source except for the actual tilemap source is online, just a bit out of date. I'm picking this back up for the summer! Stay tuned!
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epic7
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Re: VVVVVV
«
Reply #131 on:
May 31, 2013, 08:53:57 pm »
I thought you would have learned your lesson from Axe Chess
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pimathbrainiac
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dagaem
Re: VVVVVV
«
Reply #132 on:
May 31, 2013, 09:17:14 pm »
I did, but it was an accidental deletion on the computer (where the only files were at that moment) and a blind "empty recycle bin"
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Sorunome
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Derpy Hooves
Re: VVVVVV
«
Reply #133 on:
May 31, 2013, 09:37:55 pm »
Uh, that sucks >.<
Just do it like me: never delete a file (and never empty the recycle bin ^^)
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THE GAME
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pimathbrainiac
Occasionally I make projects
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31337 u53r (Next: 2000)
Posts: 1731
Rating: +136/-23
dagaem
Re: VVVVVV
«
Reply #134 on:
May 31, 2013, 09:38:25 pm »
butbutbut space = precious on old systems.
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