Author Topic: VVVVVV  (Read 79336 times)

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Offline pimathbrainiac

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Re: VVVVVV
« Reply #120 on: April 12, 2013, 03:38:55 pm »
I thought all grayscale required the back buffer?
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Offline Hayleia

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Re: VVVVVV
« Reply #121 on: April 12, 2013, 03:43:23 pm »
Nope. Grayscale requires two buffers, but the second one is not necessarily the back buffer L3 (and the first one is not necessarily the main one L6).
« Last Edit: April 12, 2013, 03:44:37 pm by Hayleia »
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Offline willrandship

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Re: VVVVVV
« Reply #122 on: April 12, 2013, 05:23:31 pm »
You can now represent any buffer as the back-buffer in a draw command, since version 1.0.something IIRC. So, any 768-byte buffer will do. Dispgraph(BUF1,BUF2)r for example, for 3 level grey. So, Dispgraph(L6,NEWBUF) would do it.
« Last Edit: April 12, 2013, 05:24:50 pm by willrandship »

Offline DJ Omnimaga

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Re: VVVVVV
« Reply #123 on: April 12, 2013, 06:47:50 pm »
Oh wow that is awesome. I didn't realize we could now do that in Axe. I didn't mind using L3/L6 for display before, but being able to use something else for the game would definitively have been nice.


Also good to see this is still updated :)

Offline Sorunome

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Re: VVVVVV
« Reply #124 on: April 12, 2013, 07:01:56 pm »
Wouldnt greyscale slow it down too much?

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Offline willrandship

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Re: VVVVVV
« Reply #125 on: April 12, 2013, 10:02:50 pm »
Only if he doesn't already need to delay it a lot.

Offline Keoni29

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Re: VVVVVV
« Reply #126 on: April 25, 2013, 12:43:55 pm »
Still working on this game?
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #127 on: April 25, 2013, 12:46:31 pm »
Yeah. Haven't had time to make much progress lately, though :P
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Offline DJ Omnimaga

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Re: VVVVVV
« Reply #128 on: April 25, 2013, 03:15:23 pm »
Still hoping it goes further at some point (as in, doesn't die and that it actually gets finished) :P

Offline Sorunome

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Re: VVVVVV
« Reply #129 on: April 25, 2013, 09:12:56 pm »
Yeah, please don't let this awesome project die!

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Offline pimathbrainiac

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Re: VVVVVV
« Reply #130 on: May 31, 2013, 01:52:55 pm »
Well, I'm here to tell you some bad news, but also some good news.

Bad news: I lost all my source D:

Good news: all the source except for the actual tilemap source is online, just a bit out of date. I'm picking this back up for the summer! Stay tuned!
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Offline epic7

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Re: VVVVVV
« Reply #131 on: May 31, 2013, 08:53:57 pm »
I thought you would have learned your lesson from Axe Chess :P

Offline pimathbrainiac

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Re: VVVVVV
« Reply #132 on: May 31, 2013, 09:17:14 pm »
I did, but it was an accidental deletion on the computer (where the only files were at that moment) and a blind "empty recycle bin"
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Offline Sorunome

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Re: VVVVVV
« Reply #133 on: May 31, 2013, 09:37:55 pm »
Uh, that sucks >.<
Just do it like me: never delete a file (and never empty the recycle bin ^^)

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Offline pimathbrainiac

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Re: VVVVVV
« Reply #134 on: May 31, 2013, 09:38:25 pm »
butbutbut space = precious on old systems.
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