Author Topic: VVVVVV  (Read 80278 times)

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Offline pimathbrainiac

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Re: VVVVVV
« Reply #225 on: December 19, 2013, 05:06:31 pm »
I have already said this, but it's probably not clear.

I won't be porting more than a little bit of the original game's tilemap because I'm trying to keep things creative. This will take a lot of time, but I think that the finished product, being different than the original game, will be worth it :)
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Offline Matrefeytontias

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Re: VVVVVV
« Reply #226 on: December 19, 2013, 05:07:14 pm »
Well, I do need moar tilemaps anyway :P

Offline pimathbrainiac

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Re: VVVVVV
« Reply #227 on: December 19, 2013, 05:12:12 pm »
It depends on the poll results as of 10 mins from now...

* pimathbrainiac will start marathon code then.
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Offline Matrefeytontias

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Re: VVVVVV
« Reply #228 on: December 22, 2013, 09:45:52 am »
Bug found :



It's just a room I created for some tests.
« Last Edit: December 22, 2013, 09:46:34 am by Matrefeytontias »

Offline pimathbrainiac

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Re: VVVVVV
« Reply #229 on: December 22, 2013, 10:02:35 am »
oh gosh darnit.

I'll try to fix it ASAP, but I won't be able to be on the computer much today...

Can you PM me the PIMAP.8xv variable, please? That way I can test this.
I am Bach.

Offline pimathbrainiac

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Re: VVVVVV
« Reply #230 on: December 22, 2013, 12:23:58 pm »
Bug fixed and new level (by Matref)



I can't get it in Wabbit :P

Zip attached, as always. Enjoy!
I am Bach.

Offline Sorunome

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Re: VVVVVV
« Reply #231 on: December 22, 2013, 12:39:16 pm »
holy, you are insane o.o

THE GAME
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #232 on: December 22, 2013, 12:43:38 pm »
I only had to change one "if" statement.

If you look at my code, it appears sloppy at first glance and doesn't have any comments.
It's actually not that sloppy (IMO, look at it yourself :P), and it doesn't have any comments because (even though it's bad practice) I know where a bug is the second I see the bug. Down to the line.

I'm not insane, trust me.
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Offline DJ Omnimaga

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Re: VVVVVV
« Reply #233 on: December 22, 2013, 12:56:39 pm »
That's getting better and better. Btw, in this version, can we play more levels or just the one shown in the screenshot?

Offline pimathbrainiac

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Re: VVVVVV
« Reply #234 on: December 23, 2013, 01:20:01 pm »
So I made a slight modification to that level (just where you enter it), and it should be ready by the next release.

And DJ, yeah, that was the only added level...

Matref also made me an on-calc tilemapper specific to the game :D

A million thanks to him!
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Offline Matrefeytontias

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Re: VVVVVV
« Reply #235 on: December 23, 2013, 01:23:09 pm »
You're welcome, I hope it makes editing levels easier :)

Also, will the game have enemies to avoid ?

Offline pimathbrainiac

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Re: VVVVVV
« Reply #236 on: December 23, 2013, 01:33:34 pm »
That is undecided, since this is a platform/reflex puzzler. Maybe. Maybe not. I don't know at this point.
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Offline Matrefeytontias

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Re: VVVVVV
« Reply #237 on: December 23, 2013, 01:35:45 pm »
Okay, because I wasn't sure if there were enemies in the original.

Offline DJ Omnimaga

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Re: VVVVVV
« Reply #238 on: December 23, 2013, 01:36:36 pm »
Glad to hear about the tilemapper, it should be much easier to create levels. :)

Offline pimathbrainiac

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Re: VVVVVV
« Reply #239 on: December 23, 2013, 01:38:18 pm »
Okay, because I wasn't sure if there were enemies in the original.

There were a few level-specific "touch and you die" enemies in the original, but they really are level specific.

Glad to hear about the tilemapper, it should be much easier to create levels. :)

Not only that, but Matref is going to be helping me with custom level support!
Once again, a million thanks!
I am Bach.