Author Topic: VVVVVV  (Read 79333 times)

0 Members and 1 Guest are viewing this topic.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: VVVVVV
« Reply #240 on: December 23, 2013, 03:14:20 pm »
Thank me when it'll be done, not now :P

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #241 on: January 22, 2014, 02:59:34 pm »


No intro necessary on that level :P

As you see, I simplified the level a bit to make it slightly easier compared to the original version. The path will split off to be nonlinear before said level, I promise :D (This is the one level that is easier in Wabbit than on calc...)

Here's the level editor matref made for me:



IMPORTANT:

You must select "New" if you had a previous version on your calculator because the save file has new data structure. Sorry for the inconvenience.

Zip is causing problems when I try to post this post, so it's on Dropbox: https://www.dropbox.com/s/1evlzgkrn118tpu/VVVVVV.zip
Enjoy!

EDIT: added missing portion
« Last Edit: January 22, 2014, 03:02:30 pm by pimathbrainiac »
I am Bach.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: VVVVVV
« Reply #242 on: January 22, 2014, 03:03:14 pm »
That editor is looking nice! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: VVVVVV
« Reply #243 on: January 23, 2014, 01:06:05 am »
That looks great but hard without transitions between screens. Will you consider adding transitions ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #244 on: January 23, 2014, 08:19:26 am »
I don't know what you are saying. Are you talking about the level editor, or the game?
I am Bach.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: VVVVVV
« Reply #245 on: January 23, 2014, 09:09:40 am »
In the game, when you go from one room to another. Will you add transitions between rooms ? I can't remember if there are in the original version.

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: VVVVVV
« Reply #246 on: January 23, 2014, 09:11:01 am »
There aren't room transitions in the computer version.
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: VVVVVV
« Reply #247 on: January 23, 2014, 10:08:08 am »
In the game, when you go from one room to another. Will you add transitions between rooms ? I can't remember if there are in the original version.
Yeah that. It is kind of difficult to see where you're going when the next screen just pops out of nowhere.

There aren't room transitions in the computer version.
That doesn't mean he can't improve his version ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: VVVVVV
« Reply #248 on: January 23, 2014, 10:11:25 am »
In the game, when you go from one room to another. Will you add transitions between rooms ? I can't remember if there are in the original version.
Yeah that. It is kind of difficult to see where you're going when the next screen just pops out of nowhere.
IIRC, some parts of the game take advantage of the screen border jump. (I can't check right now)
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #249 on: January 23, 2014, 12:42:08 pm »
bb010g's spot on here. Transitions may make the game harder/slower paced, and most levels span multiple screens. I'm trying not to change the mechanics of the original here, but thanks for the suggestion.
I am Bach.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: VVVVVV
« Reply #250 on: January 24, 2014, 12:27:36 pm »
In the game, when you go from one room to another. Will you add transitions between rooms ? I can't remember if there are in the original version.
Yeah that. It is kind of difficult to see where you're going when the next screen just pops out of nowhere.
IIRC, some parts of the game take advantage of the screen border jump. (I can't check right now)
Yeah some games do that. One example from mine are the older Illusiat games that supported tilemaps and the three ROL games. Since the map data was usually just one map for the entire dungeon or floor, there were often walls blocking your path on the next screen which you couldn't see from where you are. The maps were often designed to have secret paths using this as an advantage.

But yeah I think VVVVVV should stay true to the original if possible. If scrolling is added, it might make it too easy and if transitions are added, it might make it too slow-paced.

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: VVVVVV
« Reply #251 on: January 25, 2014, 01:26:52 am »
Btw, pi-math-brainiac (:D), i believe WabbitEmu has speed settings. You can try setting the speed to 50% or even 25% to make going through levels easier. The screenshot should show up normally (at 100%). The part in the first screenshot on this page is just wild! :O

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #252 on: January 25, 2014, 09:04:23 am »
Thanks for the tip!

That will be used in the future!
I am Bach.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: VVVVVV
« Reply #253 on: January 25, 2014, 04:58:44 pm »
Yeah that's how I made certain calculator screenshots back in 2010-11 where gameplay seemed pretty much impossible. Although it doesn't match a debugger with memory view, it can still produce some decent tool-assisted speedruns. :P

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #254 on: January 29, 2014, 05:34:04 pm »


Custom maps work! :w00t:

Not much else added/changed, and there's no Readme atm, but expect more within a week!

Zip attached, as always, enjoy!

EDIT: Yes, the executable is DCS only, sorry!
« Last Edit: January 29, 2014, 05:35:42 pm by pimathbrainiac »
I am Bach.