Author Topic: VVVVVV  (Read 80281 times)

0 Members and 1 Guest are viewing this topic.

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #75 on: March 05, 2013, 05:39:12 pm »
Only doing 100 rooms, so don't worry... The map appvar is ~ 9600 bytes, so it won't get any bigger (it's already accounting for rooms not done yet)
I am Bach.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: VVVVVV
« Reply #76 on: March 05, 2013, 05:53:04 pm »
Sounding good! What are all the OR statements for o_o
In-progress: Graviter (...)

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: VVVVVV
« Reply #77 on: March 05, 2013, 06:53:18 pm »
Sounding good! What are all the OR statements for o_o
The collision detection of every spike in the room :)
« Last Edit: March 05, 2013, 06:54:23 pm by Keoni29 »
If you like my work: why not give me an internet?








Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #78 on: March 05, 2013, 06:54:38 pm »
For more checks for more spike blocks... (I need to get some more optimizations in...)

Edit: ninja'd by kenoi!
« Last Edit: March 05, 2013, 06:55:13 pm by pimathbrainiac »
I am Bach.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: VVVVVV
« Reply #79 on: March 05, 2013, 08:45:02 pm »
Wait do you have a single OR statement for every spike?  How exactly are you doing your collision detection?

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #80 on: March 05, 2013, 09:30:19 pm »
Wait do you have a single OR statement for every spike?  How exactly are you doing your collision detection?

I fixed the problem, but to answer your question: pointer based.
I am Bach.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: VVVVVV
« Reply #81 on: March 05, 2013, 09:47:06 pm »
Would you mind elaborating a little bit?  Specifically where the large number of OR statements come into play.

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #82 on: March 05, 2013, 09:53:47 pm »
As I said, I fixed it (as in I created a reduced (collision) map based on the full (sprite) map, so I don't need all the or's to check for different sprites that do the same type of collision) I used to use the full map for collision testing as well.

That said: SCREENIE TIME!!! (new graphics part me, part Kenoi)



New levels not in this screenie due to spoiler alerts!
I am Bach.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: VVVVVV
« Reply #83 on: March 05, 2013, 09:55:28 pm »
Those graphics are awesome!
Maybe you could make the current checkpoint be somehow highlighted?

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: VVVVVV
« Reply #84 on: March 05, 2013, 09:55:42 pm »
Ahh good to hear, and looking good as well!

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: VVVVVV
« Reply #85 on: March 05, 2013, 10:09:21 pm »
Nice! glad to hear you solved your collision inefficiencies, and the graphics are shaping up quite nicely as well.
In-progress: Graviter (...)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: VVVVVV
« Reply #86 on: March 06, 2013, 03:29:43 am »
Looks nice and nice speed so far. Do you plan to make the background black like the original (and add borders around floor/wall tiles like in Keoni's screenshot?)

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #87 on: March 06, 2013, 09:37:35 am »
Looks nice and nice speed so far. Do you plan to make the background black like the original (and add borders around floor/wall tiles like in Keoni's screenshot?)

I do not plan on a black background because I like the graphics I have right now... I might later, though.

I'm working on the logic for the lines right now, but I probably won't need them due to the almost solid borders of the floor tiles.
I am Bach.

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: VVVVVV
« Reply #88 on: March 06, 2013, 09:45:40 am »
When you have the black background the borders aren't clearly visible. It won't be that hard to make the line drawing algoritm. Make sure to use Rect( instead of Line(
If you like my work: why not give me an internet?








Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: VVVVVV
« Reply #89 on: March 06, 2013, 09:51:17 am »
As I said, I'm probably not doing a black background... I'll work on that line routine though...

Thanks for the sprites!
I am Bach.