Author Topic: VVVVVV  (Read 80362 times)

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Offline Sorunome

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Re: VVVVVV
« Reply #165 on: December 03, 2013, 04:09:52 pm »
yay, nice and basic menu :)

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Offline Streetwalrus

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Re: VVVVVV
« Reply #166 on: December 04, 2013, 11:13:02 am »
That's one nice looking menu. It'd be even better if you used a different font though. ;)
* Streetwalker looks like he doesn't like to see the OS small font next to fancy graphics. :P

Offline TheMachine02

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Re: VVVVVV
« Reply #167 on: December 04, 2013, 12:23:54 pm »
it's look pretty awesome   :D  one thing though : did you plan to change the way it's disp "Create sav..." (the big font) ? cause it don't look very good with such epic thing  :P
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #168 on: December 04, 2013, 12:37:37 pm »
TheMachine: Yeah, I'm working on that.

I made a few slight changes to the menu based on Kenoi's suggestions on IRC, and some other stuff that I think will look better.

Also: there are a few bugs that I noticed when I was playing having to deal with some problems with the map.

New update tonight!
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Offline TheMachine02

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Re: VVVVVV
« Reply #169 on: December 04, 2013, 12:52:36 pm »
TheMachine: Yeah, I'm working on that.
[...]
New update tonight!

 :D
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Offline ZippyDee

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Re: VVVVVV
« Reply #170 on: December 04, 2013, 02:30:26 pm »
Just a point I feel I should make after watching that screenie, one thing that VVVVVV makes a point to do very well is to never place spikes in a location that immediately kills you without warning when changing screens. There should never be a place where the spikes go all the way to the edge of the screen where you can enter from the other side. There should be at least a 1 tile gap so it doesn't feel like the game is cheating you.

Other than that this game honestly looks fantastic!
« Last Edit: December 04, 2013, 02:30:46 pm by ZippyDee »
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Offline Keoni29

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Re: VVVVVV
« Reply #171 on: December 04, 2013, 03:12:06 pm »
Wait until the new sprites are used :3
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #172 on: December 04, 2013, 04:58:54 pm »
Just a point I feel I should make after watching that screenie, one thing that VVVVVV makes a point to do very well is to never place spikes in a location that immediately kills you without warning when changing screens. There should never be a place where the spikes go all the way to the edge of the screen where you can enter from the other side. There should be at least a 1 tile gap so it doesn't feel like the game is cheating you.

Other than that this game honestly looks fantastic!

Yeah, that's one of the problems with the map atm.

And then there are Kenoi's sprites, which, assuming I'm not lazy, will be added to tonight's update.
I am Bach.

Offline pimathbrainiac

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Re: VVVVVV
« Reply #173 on: December 04, 2013, 06:38:50 pm »
UPDATE! As promised!

Screenie:



Like the sprites, Kenoi?

Anyways: Zip attached as always! Enjoy!
I am Bach.

Offline ZippyDee

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Re: VVVVVV
« Reply #174 on: December 05, 2013, 12:37:25 am »
That looks great! I think you should leave the sprites that are visibly adjacent to a wall as your originals and use the freestanding spikes as Keoni's. Also I noticed that you changed the location of that gap so it didn't have the spike issue. looks awesome!
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Offline Keoni29

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Re: VVVVVV
« Reply #175 on: December 05, 2013, 02:17:33 am »
Yeah that is exactely what I made this tileset for: to replace the freestanding spikes. It looks nicer to have regular spikes on walls.
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Offline TheMachine02

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Re: VVVVVV
« Reply #176 on: December 05, 2013, 03:21:04 am »
yay !
* TheMachine02 downloads and starts playing
« Last Edit: December 05, 2013, 03:21:20 am by TheMachine02 »
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #177 on: December 05, 2013, 07:58:34 am »
That looks great! I think you should leave the sprites that are visibly adjacent to a wall as your originals and use the freestanding spikes as Keoni's. Also I noticed that you changed the location of that gap so it didn't have the spike issue. looks awesome!

Okay! I'll work on that for tonight's update!

Thank you all for the feedback and the support!
I am Bach.

Offline Sorunome

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Re: VVVVVV
« Reply #178 on: December 05, 2013, 10:42:21 am »
Yay, idea for the menu: maybe make the text move rather than the selection box, that would add a bit ;)

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Offline TheMachine02

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Re: VVVVVV
« Reply #179 on: December 05, 2013, 11:27:33 am »
idea too for the "saving/creating" thing : maybe make a total random map based out of the bordur spirits with text in inverted mode /small font

EDIT :300 posts ^^

« Last Edit: December 05, 2013, 11:27:57 am by TheMachine02 »
AXE/asm programmer - unleash the power of z80 //C++//C

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