Author Topic: VVVVVV  (Read 79397 times)

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Offline Matrefeytontias

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Re: VVVVVV
« Reply #240 on: December 23, 2013, 03:14:20 pm »
Thank me when it'll be done, not now :P

Offline pimathbrainiac

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Re: VVVVVV
« Reply #241 on: January 22, 2014, 02:59:34 pm »


No intro necessary on that level :P

As you see, I simplified the level a bit to make it slightly easier compared to the original version. The path will split off to be nonlinear before said level, I promise :D (This is the one level that is easier in Wabbit than on calc...)

Here's the level editor matref made for me:



IMPORTANT:

You must select "New" if you had a previous version on your calculator because the save file has new data structure. Sorry for the inconvenience.

Zip is causing problems when I try to post this post, so it's on Dropbox: https://www.dropbox.com/s/1evlzgkrn118tpu/VVVVVV.zip
Enjoy!

EDIT: added missing portion
« Last Edit: January 22, 2014, 03:02:30 pm by pimathbrainiac »
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Offline Sorunome

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Re: VVVVVV
« Reply #242 on: January 22, 2014, 03:03:14 pm »
That editor is looking nice! :D

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Offline Hayleia

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Re: VVVVVV
« Reply #243 on: January 23, 2014, 01:06:05 am »
That looks great but hard without transitions between screens. Will you consider adding transitions ?
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #244 on: January 23, 2014, 08:19:26 am »
I don't know what you are saying. Are you talking about the level editor, or the game?
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Offline Matrefeytontias

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Re: VVVVVV
« Reply #245 on: January 23, 2014, 09:09:40 am »
In the game, when you go from one room to another. Will you add transitions between rooms ? I can't remember if there are in the original version.

Offline bb010g

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Re: VVVVVV
« Reply #246 on: January 23, 2014, 09:11:01 am »
There aren't room transitions in the computer version.
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Offline Hayleia

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Re: VVVVVV
« Reply #247 on: January 23, 2014, 10:08:08 am »
In the game, when you go from one room to another. Will you add transitions between rooms ? I can't remember if there are in the original version.
Yeah that. It is kind of difficult to see where you're going when the next screen just pops out of nowhere.

There aren't room transitions in the computer version.
That doesn't mean he can't improve his version ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline bb010g

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Re: VVVVVV
« Reply #248 on: January 23, 2014, 10:11:25 am »
In the game, when you go from one room to another. Will you add transitions between rooms ? I can't remember if there are in the original version.
Yeah that. It is kind of difficult to see where you're going when the next screen just pops out of nowhere.
IIRC, some parts of the game take advantage of the screen border jump. (I can't check right now)
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #249 on: January 23, 2014, 12:42:08 pm »
bb010g's spot on here. Transitions may make the game harder/slower paced, and most levels span multiple screens. I'm trying not to change the mechanics of the original here, but thanks for the suggestion.
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Offline DJ Omnimaga

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Re: VVVVVV
« Reply #250 on: January 24, 2014, 12:27:36 pm »
In the game, when you go from one room to another. Will you add transitions between rooms ? I can't remember if there are in the original version.
Yeah that. It is kind of difficult to see where you're going when the next screen just pops out of nowhere.
IIRC, some parts of the game take advantage of the screen border jump. (I can't check right now)
Yeah some games do that. One example from mine are the older Illusiat games that supported tilemaps and the three ROL games. Since the map data was usually just one map for the entire dungeon or floor, there were often walls blocking your path on the next screen which you couldn't see from where you are. The maps were often designed to have secret paths using this as an advantage.

But yeah I think VVVVVV should stay true to the original if possible. If scrolling is added, it might make it too easy and if transitions are added, it might make it too slow-paced.

Offline chickendude

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Re: VVVVVV
« Reply #251 on: January 25, 2014, 01:26:52 am »
Btw, pi-math-brainiac (:D), i believe WabbitEmu has speed settings. You can try setting the speed to 50% or even 25% to make going through levels easier. The screenshot should show up normally (at 100%). The part in the first screenshot on this page is just wild! :O

Offline pimathbrainiac

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Re: VVVVVV
« Reply #252 on: January 25, 2014, 09:04:23 am »
Thanks for the tip!

That will be used in the future!
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Offline DJ Omnimaga

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Re: VVVVVV
« Reply #253 on: January 25, 2014, 04:58:44 pm »
Yeah that's how I made certain calculator screenshots back in 2010-11 where gameplay seemed pretty much impossible. Although it doesn't match a debugger with memory view, it can still produce some decent tool-assisted speedruns. :P

Offline pimathbrainiac

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Re: VVVVVV
« Reply #254 on: January 29, 2014, 05:34:04 pm »


Custom maps work! :w00t:

Not much else added/changed, and there's no Readme atm, but expect more within a week!

Zip attached, as always, enjoy!

EDIT: Yes, the executable is DCS only, sorry!
« Last Edit: January 29, 2014, 05:35:42 pm by pimathbrainiac »
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