Author Topic: Water Simulation w/ Track Drawing  (Read 5132 times)

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Offline LincolnB

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Water Simulation w/ Track Drawing
« on: September 20, 2011, 11:13:40 pm »
This is a little simulation I pulled together, an enormous high five to BuilderBoy for his cellular automata tutorial that really made this happen.

Screenie!!



Note: Source and Executable are attached.
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Offline ztrumpet

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Re: Water Simulation w/ Track Drawing
« Reply #1 on: September 20, 2011, 11:17:42 pm »
This is a really nice version of this style of program.  I really like how the pixels go from gray to black to indicate that more water is there - that's a really nice touch I've never seen before.

Offline parserp

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Re: Water Simulation w/ Track Drawing
« Reply #2 on: September 20, 2011, 11:18:19 pm »
Very "pro"  ;D

Offline LincolnB

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Re: Water Simulation w/ Track Drawing
« Reply #3 on: September 20, 2011, 11:20:57 pm »
This is a really nice version of this style of program.  I really like how the pixels go from gray to black to indicate that more water is there - that's a really nice touch I've never seen before.

lol I didn't even notice that. XD   The thing is, the more pixels there are, the less they move around, so the more solid, or black, they appear. So when the pixels are by themselves, they go crazy and appear to flicker, I guess thus seeming to be gray. but when there are big solid chunks they don't move hardly at all. :)
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Offline parserp

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Re: Water Simulation w/ Track Drawing
« Reply #4 on: September 20, 2011, 11:22:10 pm »
wow, pro without even noticing it...

Offline Michael_Lee

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Re: Water Simulation w/ Track Drawing
« Reply #5 on: September 20, 2011, 11:22:35 pm »
This is a really nice version of this style of program.  I really like how the pixels go from gray to black to indicate that more water is there - that's a really nice touch I've never seen before.

lol I didn't even notice that. XD   The thing is, the more pixels there are, the less they move around, so the more solid, or black, they appear. So when the pixels are by themselves, they go crazy and appear to flicker, I guess thus seeming to be gray. but when there are big solid chunks they don't move hardly at all. :)

Emergent behavior, right there ;D
That's one of the things I love about stuff like cellular automata.

Nice job, looks very slick!
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Offline parserp

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Re: Water Simulation w/ Track Drawing
« Reply #6 on: September 20, 2011, 11:57:59 pm »
butts, is there an option to "add more water" while program is running?

Offline sqrt(Time)

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Re: Water Simulation w/ Track Drawing
« Reply #7 on: September 21, 2011, 12:13:45 am »
I came here expecting a full Navier-Stokes simulation (wow!) - but this is nice! Relaxing.
Imagine a (softly colored) JavaScript implementation, that you had as the background of a website... that would be really nice... ^_^

Offline Builderboy

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Re: Water Simulation w/ Track Drawing
« Reply #8 on: September 21, 2011, 12:17:34 am »
I think a full Navier-Stokes simulation might be a bit outside the realm of the calculator :P (Although I'm not sure, I haven't looked into it 100%)  Needless to say however, cellular automata provide an excellent and awesome substitute ^^

Offline Freyaday

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Re: Water Simulation w/ Track Drawing
« Reply #9 on: September 21, 2011, 12:21:18 am »
 That is awesome.
* Freyaday needs to go find that tutorial. He could make a game!
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Offline LincolnB

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Re: Water Simulation w/ Track Drawing
« Reply #10 on: September 21, 2011, 09:27:26 am »
butts, is there an option to "add more water" while program is running?

no, not yet. besides, if you add much more water, it starts to slow down and lag really badly.
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Offline Yeong

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Re: Water Simulation w/ Track Drawing
« Reply #11 on: September 21, 2011, 09:30:46 am »
great job, buttsfredkin! XD
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Offline flyingfisch

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Re: Water Simulation w/ Track Drawing
« Reply #12 on: September 21, 2011, 05:37:41 pm »
Very cool!



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