Author Topic: Blur - It's like fast tunnel, but with Nethams  (Read 14248 times)

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Offline DJ Omnimaga

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #30 on: October 04, 2010, 05:32:41 pm »
Ah ok. Good luck :)

Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #31 on: October 04, 2010, 06:56:15 pm »
Oh, and some other ideas: Being able to fall back/come forward, and collisions between friendly ships.




Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #32 on: October 04, 2010, 07:20:44 pm »
Sounds good.

Here are the currently planned features:
* Classic Mode
   - 4 Difficulties (Easy, Normal, Hard, Netham)
   - Tunnel size depends on difficulty
   - Save and race against a 'ghost'
   - Highscore for each ship for each difficulty

* Mirage Tunnel
   - 4 Difficulties (Easy, Normal, Hard, Save the Whales)
   - Greyscale tunnel that sporadically disappears and reappears
   - Highscore for each ship for each difficulty

* Enemy Assault
   - 4 Difficulties (Easy, Normal, Hard, Assault of the Squirreliojazz)
   - Dodge waves of enemies
   - Highscore for each ship for each difficulty

* Mutiplayer
   - 4 Difficulties (Easy, Normal, Hard, Rick Astley)
   - Link play
   - Highscore for each ship for each difficulty
« Last Edit: October 04, 2010, 07:27:47 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #33 on: October 04, 2010, 07:22:03 pm »
Sounds great! Good luck! I'm looking forward to this being the next Tunnel...




Offline ztrumpet

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #34 on: October 04, 2010, 07:27:07 pm »
Awesome!  How does Multiplayer work?
Also, I think you messed this line up in the post above:
   - 3 Difficulties (Easy, Normal, Hard)
It should say "- 4 Difficulties (Easy, Normal, Hard, Rick Astley)

Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #35 on: October 04, 2010, 07:37:01 pm »
Lol. Fixed.  ;)

Multiplayer would use Axe's linking commands to send the two bytes used for the other player's position (1 byte for x-position, 1 byte for y-position). I'm thinking about how I show the other player's ship though. Perhaps I could display the other player's ship as grey in the background.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #36 on: October 04, 2010, 07:39:19 pm »
O.O That's be awesome! I was thinking two ships on one calc, but truly "multiplayer" would be epic! This is much more than Tunnel!




Offline DJ Omnimaga

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #37 on: October 04, 2010, 09:47:23 pm »
Those features sounds promising :)

Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #38 on: October 07, 2010, 07:40:03 pm »
So, how's this going?




Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #39 on: October 07, 2010, 09:18:17 pm »
I've been working on the GUI for this as well as fixing a few mapping glitches for Pokemon TI. I hope to finish up Classic Mode soon, as soon as the GUI is done, then maybe I can release another beta.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #40 on: October 07, 2010, 10:02:11 pm »
Looks nice so far :D

Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #41 on: October 07, 2010, 10:03:50 pm »
UI looks great :) Love the choices.