Author Topic: What if Metroid... were on the 84+CSE?  (Read 10328 times)

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Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #30 on: July 15, 2013, 07:47:41 am »
It's not layered if changing the contrast makes it orange I think. Otherwise it would turn brownish black I assume.

Edit: New mockup.
« Last Edit: July 15, 2013, 08:54:03 am by Keoni29 »
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Offline DJ Omnimaga

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Re: Re: What if Metroid... were on the 84+CSE?
« Reply #31 on: July 15, 2013, 12:31:41 pm »
Yeah it's possible that it isn't. Of course changing the contrast changes colors too but then you can adjust them back (although at lowest settings you can't use blue and green)

Offline TIfanx1999

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Re: What if Metroid... were on the 84+CSE?
« Reply #32 on: July 15, 2013, 03:02:20 pm »
That looks great keoni! :)

Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #33 on: July 15, 2013, 03:05:17 pm »
Thanks. I was going for the original metroid look, but I might do some mockups exploring different styles such as metroid 2.
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Offline DJ Omnimaga

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Re: What if Metroid... were on the 84+CSE?
« Reply #34 on: July 15, 2013, 05:24:21 pm »
Metroid 3 would be nice actually, since Metroid II: Evolution was a bit inspired from it. However I am unsure how it would look like.

Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #35 on: July 16, 2013, 03:27:11 am »
I did not make these.
Metroid 3 with 3 color sprites and 2 wide pixels? Someone made this. It's c64 pallette and 320*200 with 2wide pixels. Sprites in multicolor mode are 3 color.
« Last Edit: July 18, 2013, 01:23:08 pm by Keoni29 »
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Offline TIfanx1999

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Re: What if Metroid... were on the 84+CSE?
« Reply #36 on: July 16, 2013, 03:59:55 am »
Thanks. I was going for the original metroid look, but I might do some mockups exploring different styles such as metroid 2.
Yep, that's what it reminded me of. :) The C64 style graphics aren't bad either.

Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #37 on: July 16, 2013, 04:15:59 am »
Edit: This is a 1 bit pixelart. Each tile has its own set of two colors (1 and 0) for the sprites one color is transparent and for the tiles the second color can be any color, so I did multi color tiles. The pixels are 2 by 2 and I'm still using the basic colors.
« Last Edit: July 16, 2013, 05:31:40 am by Keoni29 »
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Offline DJ Omnimaga

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Re: What if Metroid... were on the 84+CSE?
« Reply #38 on: July 17, 2013, 06:01:36 pm »
Actually wouldn't this be 2 bytes? Because some tiles have transparency or black, meaning they have like 3 colors, which won't fit in 1 bit? This looks awesome, though. That graphical style would fit xLIB very well, although obviously more details can be used in xLIB. Do you think you would be able to colorize Metroid II: Evolution palettes by the way?

EDIT: Wow at that C64 set I missed above! O.O However by Metroid 3 I meant Super Metroid tilesets. :P
« Last Edit: July 17, 2013, 06:02:33 pm by DJ Omnimaga »

Offline TIfanx1999

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Re: What if Metroid... were on the 84+CSE?
« Reply #39 on: July 18, 2013, 07:46:59 am »
I really like the newest mockkup, I think it's my favorite so far.

@DJ: Metroid II actually has a hack that colorized it. :D

Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #40 on: July 18, 2013, 07:50:29 am »
Actually wouldn't this be 2 bytes? Because some tiles have transparency or black, meaning they have like 3 colors, which won't fit in 1 bit? This looks awesome, though. That graphical style would fit xLIB very well, although obviously more details can be used in xLIB. Do you think you would be able to colorize Metroid II: Evolution palettes by the way?

EDIT: Wow at that C64 set I missed above! O.O However by Metroid 3 I meant Super Metroid tilesets. :P
Yeah. I did not make the c64 set. It's by some other guy. I know what metroid 3 is :P I am gonna try to make a metroid3 ish mockup using monochrome 2x2 pixels again.

Edit: I took a still from metroid 3 and I shrunk the level down a bit to be able to fit as much as possible on the screen.
Edit 2: This is a monochrome 160x120 mockup.
Edit 3: Coloring the previous mockup. Work in progress.
« Last Edit: July 18, 2013, 10:12:58 am by Keoni29 »
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Offline DJ Omnimaga

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Re: What if Metroid... were on the 84+CSE?
« Reply #41 on: July 26, 2013, 01:24:34 am »
Wow looks very good :). Also since xLIB will finally not have scanlines support, we'll be stuck in 160x120 so your C64 set will not work. Another thing is that since xLIB supports 256 colors, we could easily re-use the SNES sprite set as it is too.

EDIT: Here are Metroid II: The Last Chozo Expansion Set tiles, by the way, in case anyone would feel like colorizing them (might be a bit hard, since they're all scrambled, but here is the game map in case it's helpful http://illusiat.reubenquest.net/xlib.mtv-music-generator.com_imagesThatWereOn57o9WhereJujuShouldPointTheXlibMTVMGSubdomainToBeforeWeLoseTheGame/metroidmap.gif ):

EDIT 2: I also attached the tiles from the fake Metroid 3: Azimut mockup above (2007 Omni Halloween prank):



Note that those were made with a 8x8 Samus in mind, else it made collision detection too slow for BASIC. There are a few passages that are only 4 pixels high, which requires the morph ball. Some were made by CDI, Dysfunction and Necro, while a few others were ripped from the NES, GB and SNES games.
« Last Edit: July 26, 2013, 01:52:53 am by DJ Omnimaga »

Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #42 on: July 30, 2013, 04:22:13 pm »
Metroid3 on a calculator especially in basic are gonna be tough. Metroid 2 has a much lighter game engine, so that has the most chance of being ported especially since the ti z80 calcs use the same cpu as the gameboy.
« Last Edit: July 30, 2013, 04:22:25 pm by Keoni29 »
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Offline DJ Omnimaga

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Re: What if Metroid... were on the 84+CSE?
« Reply #43 on: July 30, 2013, 04:32:54 pm »
Well I didn't say I would have to be an actual Metroid 3 game, but rather some sort of Metroid 1 game using Metroid 3 graphics (scaled down by half). Metroid II would be good as well, although if it's for the CSE it should maybe take advantage of the color screen and use more colors than the Gameboy Player rendition of Metroid II.
« Last Edit: July 30, 2013, 04:33:37 pm by DJ Omnimaga »

Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #44 on: July 31, 2013, 02:56:23 am »
There are rumours about a color version of metroid2.


Look what happens if you assign colors to the original grayscale. This is what the gbc/gba does. With the Super Gameboy adapter for snes you can fully customize your color pallet. I scaled it down to 160x120
« Last Edit: July 31, 2013, 04:47:16 am by Keoni29 »
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