Author Topic: Willi - Axe contest entry 2011  (Read 3974 times)

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Offline Keoni29

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Willi - Axe contest entry 2011
« on: June 19, 2011, 08:42:59 am »
Willi is a very old dos game. I played it a lot when I was young. We had win95 those days. Unfortunately there is no documentation of this glitchy game at all. On newer pc-s it runs an illegal function call in the beginning of the game. I reconstructed the game based on my memory and some graphics I found on the CD-rom


Story:
Willi is a puzzle/strategy game in which you must move quickly. Willi the caveman is hungry and you must help him eat moss while avoiding falling rocks.

I'm working on a TI83/84 version. (I just luv this game  ;D)

The engine is done. I have to add some features such as highscores, menus, lives and more stages. Maybe I'll put a level editor in it just like the original game had.
The original game had some primitive sound effects too, but I really can't remember those. When there is time left I will consider sound effects.


I upload the game soon :)
« Last Edit: June 22, 2011, 02:11:55 pm by Keoni29 »
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Offline Munchor

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Re: Willi - Axe contest entry 2011
« Reply #1 on: June 19, 2011, 12:20:50 pm »
Woo! I'd like to try that on-calc, good luck!

Make sure to work hard on it, there's not too much time left.
« Last Edit: June 19, 2011, 12:21:06 pm by Scout »

Offline Keoni29

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Re: Willi - Axe contest entry 2011
« Reply #2 on: June 20, 2011, 06:55:36 am »
It's hard to optimize code under pressure :S
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Offline Keoni29

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Re: Willi - Axe contest entry 2011
« Reply #3 on: June 22, 2011, 02:13:02 pm »
I have an emulator now, so I recorded a simple test level. Do you like it so far?
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Offline ztrumpet

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Re: Willi - Axe contest entry 2011
« Reply #4 on: June 22, 2011, 04:34:10 pm »
That's really cool!  I like how it looks so far.  Nice job. :)

Offline DJ Omnimaga

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Re: Willi - Axe contest entry 2011
« Reply #5 on: June 22, 2011, 05:08:33 pm »
This looks nice. Do you think you could add textures to the floor like in the original version?

Offline Quigibo

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Re: Willi - Axe contest entry 2011
« Reply #6 on: June 22, 2011, 05:51:37 pm »
You might also want to exclude the top row from your maps, it looks like you get cut off by the text.  Cool game, reminds me of Dig Dug a little.
« Last Edit: June 22, 2011, 05:52:06 pm by Quigibo »
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Offline Keoni29

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Re: Willi - Axe contest entry 2011
« Reply #7 on: June 23, 2011, 02:36:10 am »
Yes I tought about that earlier, cuz you wont see a thing there. Maybe I remove the score feature and put the time in an 8*8 cube so that I have bigger levels. The time square will always be solid and maybe the player could push the time square too :D.
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Offline XVicarious

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Re: Willi - Axe contest entry 2011
« Reply #8 on: June 28, 2011, 05:09:17 pm »
Wow looks very nice. Can't wait to play it.

Offline Munchor

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Re: Willi - Axe contest entry 2011
« Reply #9 on: July 07, 2011, 06:23:24 am »
Quote
I upload the game soon

No, no, no, no you can't, you can't release any code or executable program before the deadline!

Offline fb39ca4

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Re: Willi - Axe contest entry 2011
« Reply #10 on: July 07, 2011, 11:49:20 am »
looks good! maybe you could look for some videos on YouTube or try running the game in dosbox if you need to look at the original.

Offline Keoni29

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Re: Willi - Axe contest entry 2011
« Reply #11 on: July 10, 2011, 09:40:47 am »
There is not even the slightest bit of information. I found everything on the back of the cd case.
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