Author Topic: Window Maze 2.0: Taking A Maze Game To The Next Level  (Read 5929 times)

0 Members and 1 Guest are viewing this topic.

Offline c.sprinkle

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 221
  • Rating: +23/-1
  • There ain't no rest for the wicked? True indeed.
    • View Profile
    • The Corread on NationStates.
Window Maze 2.0: Taking A Maze Game To The Next Level
« on: December 14, 2010, 04:05:33 pm »
So, I have almost everything in place for Window Maze 2.0, the next release of Window Maze.
The keypress detection has been sped up exponentially, the random maze generator is almost in place, and the graphics are set for once and for all.
Await this anxiously; it will be the best 2D maze ever created. No lies.

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #1 on: December 14, 2010, 04:07:05 pm »
Can I haz moar screenies?  ;D
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline c.sprinkle

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 221
  • Rating: +23/-1
  • There ain't no rest for the wicked? True indeed.
    • View Profile
    • The Corread on NationStates.
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #2 on: December 14, 2010, 04:08:42 pm »
In half an hour or so, if I can!

EDIT: Thanks for being interested. :)
« Last Edit: December 14, 2010, 04:09:15 pm by c.sprinkle »

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #3 on: December 14, 2010, 04:10:21 pm »
is it like a dungeon w/o enemies?
I'm not a nerd but I pretend:

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #4 on: December 14, 2010, 11:46:50 pm »
Interesting, how will be the graphics? Will it be tilemap-based or will it be just a maze pic where walls are 1x1 pixels? Also how is randomizing being done? Is it in BASIC?

Offline c.sprinkle

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 221
  • Rating: +23/-1
  • There ain't no rest for the wicked? True indeed.
    • View Profile
    • The Corread on NationStates.
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #5 on: December 15, 2010, 05:17:32 pm »
Alright, here you go.
@DJ Omnimaga:
    It's Axe and it's awesome. The walls are 1 pixel apart. I can't tell you about my secret algorithm, though. Not yet.

@aeTIos:
    Sort of.

The final copy of WM 2.0:
(This is epic! :)  )

Ashbad

  • Guest
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #6 on: December 15, 2010, 05:23:25 pm »
hey can you post a screenie?  I'm stuck on a vista comp right now that won't run wabbit, and my transfer cable is broke :(

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #7 on: December 15, 2010, 05:24:23 pm »
wow!  I really like the flashlight concept, I just beat it, using the random, but it is very challenging!  A quick suggestion, how hard would it be to make the flashlight a circle instead of a square?  might look more realistic.

EDIT:
hey can you post a screenie?  I'm stuck on a vista comp right now that won't run wabbit, and my transfer cable is broke :(
done.  ;)
« Last Edit: December 15, 2010, 05:25:09 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Ashbad

  • Guest
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #8 on: December 15, 2010, 05:25:46 pm »
Thanks for the screenie yunhua!  THAT IS AWESOME c.sprinkle!! nice work! :D

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #9 on: December 15, 2010, 05:27:33 pm »
agreed, I really like the use of greyscale.  does it use the same algorithm as the one used by a member here a while ago that he found on Wikipedia? (I think)

EDIT:  I just thought, making it a circle would just require a couple of quarter circle sprites using Pt-Mask, right?
« Last Edit: December 15, 2010, 05:29:26 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline c.sprinkle

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 221
  • Rating: +23/-1
  • There ain't no rest for the wicked? True indeed.
    • View Profile
    • The Corread on NationStates.
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #10 on: December 15, 2010, 05:29:17 pm »
I created my own algorithm. I'll let you see the code in a PM. Don't post it; this is a secret algorithm. :)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #11 on: December 15, 2010, 05:33:48 pm »
Aww don't wanna share? :P Haha thats fine, and this is looking awesome :D Although for me its incredibly hard D: maybe have a difficulty setting where the light area is larger?

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #12 on: December 15, 2010, 05:36:16 pm »
I just tried to go down and right.  ;)  and judging by The the Game game, I think there is more than one way to get there.  ;)
someone try to beat my highscore on Random!  (Since you can memorize the presets)
« Last Edit: December 15, 2010, 05:36:24 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Ashbad

  • Guest
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #13 on: December 15, 2010, 05:37:38 pm »
you should totally add in monstesr in light grey you have to avoid :D
« Last Edit: December 15, 2010, 05:37:45 pm by Ashbad »

Offline c.sprinkle

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 221
  • Rating: +23/-1
  • There ain't no rest for the wicked? True indeed.
    • View Profile
    • The Corread on NationStates.
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #14 on: December 15, 2010, 05:52:51 pm »
In response to a few bugs and Yunhua's comment about a circle, here's the edited version.
@Yunhua: Would you mind making another screenie for me showing the bugfixes? Then I'll upload it to Ticalc.
:)
« Last Edit: December 15, 2010, 05:54:30 pm by c.sprinkle »