Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Window Maze 2.0: Taking A Maze Game To The Next Level
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Window Maze 2.0: Taking A Maze Game To The Next Level (Read 6039 times)
0 Members and 1 Guest are viewing this topic.
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #15 on:
December 15, 2010, 05:57:09 pm »
Its looks great!
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #16 on:
December 15, 2010, 06:01:06 pm »
Thanks a lot, Yunhua!
I put a lot of work into this.
Logged
TiCalc Profile
Ashbad
Guest
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #17 on:
December 15, 2010, 06:06:54 pm »
eh, looks very nice! GREAT JOB!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #18 on:
December 16, 2010, 04:03:03 am »
THis looks nice! At first I thought it might be simple but I like the flashlight effect and use of grayscale.
Logged
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #19 on:
December 16, 2010, 07:57:15 am »
I have now officially posted it on Ticalc.
Also, @Ashbad, check Cemetech for an interesting set of threads, etc. that stemmed from a failure of mine.
«
Last Edit: December 16, 2010, 07:57:28 am by c.sprinkle
»
Logged
TiCalc Profile
Yeong
Not a bridge
LV12
Extreme Poster (Next: 5000)
Posts: 3739
Rating: +278/-12
Survivor of Apocalypse
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #20 on:
December 16, 2010, 08:16:08 am »
Looks nice!
*Yeong plays it for 2 hours
Logged
Sig wipe!
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #21 on:
December 17, 2010, 08:08:56 am »
Now that this is complete, I'm starting a new thread about my latest project, a puzzle game called Prism. Look for the thread soon.
Logged
TiCalc Profile
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #22 on:
December 17, 2010, 09:41:40 am »
Cool! I can't wait to see.
Logged
Michael_Lee
LV9
Veteran (Next: 1337)
Posts: 1019
Rating: +124/-9
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #23 on:
December 17, 2010, 01:54:45 pm »
Looks very nice!
(Downloads)
Logged
My website: Currently boring.
Projects:
Axe Interpreter
> Core: Done
> Memory: Need write code to add constants.
> Graphics: Rewritten. Needs to integrate sprites with constants.
> IO: GetKey done. Need to add mostly homescreen IO stuff.
Croquette
:
> Stomping bugs
> Internet version: On hold until I can make my website less boring/broken.
Jonius7
python! Lua!
LV10
31337 u53r (Next: 2000)
Posts: 1918
Rating: +82/-18
Still bringing new dimensions to the TI-nspire...
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #24 on:
December 17, 2010, 09:50:44 pm »
Wow such a great maze, it's like the real thing with everything blacked out. nice work!
Logged
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler
For
Extra To-Be-Sorted Clutter
:
Spoiler
For
Relegated Projects
:
TI-nspire BASIC
Battle of 16s
(stalled) |
sTIck RPG
(stalled) |
Monopoly
(stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God
(stalled while I go and learn some Axe)
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #25 on:
December 17, 2010, 09:52:42 pm »
Thanks everyone; I spent a lot of time on this.
Logged
TiCalc Profile
Munchor
LV13
Extreme Addict (Next: 9001)
Posts: 6199
Rating: +295/-121
Code Recycler
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #26 on:
December 18, 2010, 06:54:34 am »
It looks good, but very hard to play. My problem is that I would like to be able to press right (and don't stop pressing) and making me move to end of the tunnel to the right, can you do that? Thanks.
Logged
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Window Maze 2.0: Taking A Maze Game To The Next Level
«
Reply #27 on:
December 18, 2010, 08:36:32 am »
If you're asking about holding the key to move, you can do that.
Logged
TiCalc Profile
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Window Maze 2.0: Taking A Maze Game To The Next Level