Author Topic: Worms  (Read 5611 times)

0 Members and 1 Guest are viewing this topic.

tama

  • Guest
Worms
« on: July 16, 2007, 04:08:00 am »
You all know about the game Worms (the game in which you have to use weapons to kill the other worms and win)

I've decided to make a version for TI (I think z80) even if someone else did one (ti-ny worms I think) :)smile.gif

It will probably be in TI-Basic with some ASM routines (The title for example) or with XLib/Omnicalc (I don't know yet)

Now, I'm thinking about how I'll code this program, so I haven't coded anything :Ptongue.gif

I'll try to post screenshots asap

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Worms
« Reply #1 on: July 16, 2007, 10:20:00 am »
Sounds cool.

Offline lordofthegeeks

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 221
  • Rating: +2/-0
    • View Profile
Worms
« Reply #2 on: July 16, 2007, 12:36:00 pm »
Great Can't wait

Look I'm a poet and I din't even no it.
Short and sweet. :)

Harrierfalcon

  • Guest
Worms
« Reply #3 on: July 16, 2007, 04:50:00 pm »
The poet that can't spell "didn't", capitalize, and use punctuation properly, maybe.  XDsmiley.gif

http://www.ticalc.org/archives/files/fileinfo/268/26809.html's a Pure Basic Worms game...it's not bad, but it could be better....

tama

  • Guest
Worms
« Reply #4 on: July 17, 2007, 01:30:00 am »
mine will be better :Dbiggrin.gif

Liazon

  • Guest
Worms
« Reply #5 on: July 17, 2007, 09:45:00 am »
sounds cool :)smile.gif

Offline lordofthegeeks

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 221
  • Rating: +2/-0
    • View Profile
Worms
« Reply #6 on: July 17, 2007, 12:58:00 pm »
Hey I'm Homeschooled. I can't Help it. jk
Also I can't type so sorry.
Short and sweet. :)

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Worms
« Reply #7 on: July 17, 2007, 05:31:00 pm »
I am really looking forward to seeing something develop from this (a full blown game). The version posted that is in basic is a great game, so you have some work to do if "mine will be better!" :Ptongue.gif. Good luck

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Worms
« Reply #8 on: July 17, 2007, 07:04:00 pm »
Welcome to staff tama, and i look forward for this game :)smile.gif

tama

  • Guest
Worms
« Reply #9 on: July 18, 2007, 01:19:00 am »
hmm...that'll probably take a long time but I'll try ^^
and I'll be on holiday this saturday for 2 weeks

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Worms
« Reply #10 on: July 18, 2007, 04:52:00 am »
Yeah, I'd like to see a full blown game too (or something pretty close) - I loved the Worms game for the computer.  Good luck with this.  :thumbup:google.gif

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Worms
« Reply #11 on: July 18, 2007, 06:09:00 am »
If you make something like the other basic game, you can now draw circles faster!

Circle(X,Y,R,{i

R=radius, X=x coord. Y= y coord..

tama

  • Guest
Worms
« Reply #12 on: July 18, 2007, 10:49:00 pm »
what is {i ?

Harrierfalcon

  • Guest
Worms
« Reply #13 on: July 19, 2007, 12:28:00 am »
The list thing [2nd]→[(], and the imaginary indicator [2nd]→
  • .  It's a little complicated, but all you need to know is that adding that argument to a Circle( command sets the FastCircle flag.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Worms
« Reply #14 on: July 19, 2007, 11:06:00 am »
wow lol i did not know this, could you give an example?
That would pwn in basic games. It wont require a specific OS/asm lib, right?