Author Topic: Wormsblock [Axe]  (Read 27217 times)

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Offline Progammer

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Wormsblock [Axe]
« on: May 14, 2011, 05:46:02 am »
Hello. I just finished a game for calculator Ti Axe parser. I want your opinion in order to improve it and make it more fun! (ideas, graphics, difficulty, handling, etc ...) This game call'd WORMSBLOCK If you find any bugs please
report ! Thank you

Link : http://up.sur-la-toile.com/iMIY


« Last Edit: August 09, 2012, 08:14:12 am by Progammer »
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
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Have fun !

Offline Fast Crash

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Re: Axe parser game
« Reply #1 on: May 14, 2011, 05:49:27 am »
Just tried it, it looks very nice ! But... what is the goal of the game actually ?

EDIT : Isn't this topic in the wrong sub-forum ?
« Last Edit: May 14, 2011, 05:51:04 am by Fast Crash »

Offline Progammer

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Re: Axe parser game
« Reply #2 on: May 14, 2011, 06:06:36 am »
press alpha to see where u have to put the box . Idk if it's the good topic :/
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

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Have fun !

Offline Munchor

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Re: Axe parser game
« Reply #3 on: May 14, 2011, 06:48:33 am »
I'd suggest that you create topics for your games/calculator programs here.

Offline DJ Omnimaga

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Re: Axe parser game
« Reply #4 on: May 14, 2011, 10:24:40 am »
HI and welcome to the forums! I moved your topic in the projects section and removed your duplicate post. I will try this when I have some time, although I will probably be busy soon.

I hope you enjoy your stay (and Axe programming)! :D
« Last Edit: May 14, 2011, 10:24:47 am by DJ_O »

Offline Progammer

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Re: Axe parser game
« Reply #5 on: May 14, 2011, 10:35:30 am »
Ok thank's :)
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
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Have fun !

Offline Michael_Lee

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Re: Axe parser game
« Reply #6 on: May 14, 2011, 01:32:11 pm »
Excellent game!

A few suggestions:

1] At the menu screen, add a small key delay so that holding the up or down button doesn't scroll through the options so quickly.
2] Make the up arrow the button to jump.
3] Perhaps add instructions in the game?  If you decreased the font on the menu items, you would definitely have room to add an option to view instructions.
4] Keep the grey box displayed all the time?  It might make the point of the game more clear.  You might want to even consider changing the sprite into something like a flag.

I made a screenie.
« Last Edit: May 14, 2011, 01:34:04 pm by Michael_Lee »
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Stefan Bauwens

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Re: Axe parser game
« Reply #7 on: May 14, 2011, 02:12:11 pm »
Excellent game!

A few suggestions:

1] At the menu screen, add a small key delay so that holding the up or down button doesn't scroll through the options so quickly.
2] Make the up arrow the button to jump.
3] Perhaps add instructions in the game?  If you decreased the font on the menu items, you would definitely have room to add an option to view instructions.
4] Keep the grey box displayed all the time?  It might make the point of the game more clear.  You might want to even consider changing the sprite into something like a flag.

I made a screenie.
Since I havent a 83 plus or so, I appreciate the screenshot a lot. Thanks for that.(Note that it's a walktrough though :P).

Anyway programmer, this game looks awesome! Don't forget to upload it to ticalc.org unless you wanna update it of coure. Good job.
 


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

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Offline Progammer

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Re: Axe parser game
« Reply #8 on: May 14, 2011, 03:20:46 pm »
@Michael_Lee  First of all , thank's a lot for the screenie : I wanted that but I didn't knew how to do it :) . Then , I red your suggestions and this is very interessting so I think about changing what you suggested me :)

@Stefan Bauwens What do you mean by "upload to ticalc.org " ? I didn't know this website , I'll go visit !

(Sorry I'm not really good in English :p )
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
</a>
Have fun !

Offline DJ Omnimaga

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Re: Axe parser game
« Reply #9 on: May 14, 2011, 03:42:38 pm »
Wow it looks nice O.O. I like the ideas too. I also like that logo on the title screen. Nice work so far! As for ticalc.org he means you should add your game on www.ticalc.org website (you need an account there, though). :)

Offline Deep Toaster

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Re: Axe parser game
« Reply #10 on: May 14, 2011, 03:44:34 pm »
ticalc.org is pretty much the biggest calculator file archive around. Stefan meant you should put your program there, so more people can see it :)

File upload form's at http://www.ticalc.org/cgi-bin/file_upload.pl?a=1 (you'll need an account, as DJ said).




Offline Progammer

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Re: Axe parser game
« Reply #11 on: May 14, 2011, 03:45:39 pm »
hmm ok but I have to make the README.txt first :(
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
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Have fun !

Offline DJ Omnimaga

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Re: Axe parser game
« Reply #12 on: May 14, 2011, 03:47:40 pm »
Readmes are boring to write indeed. You don't need a huge readme, though. Just a description, the game instructions and author name. You can put a link to this topic, your website (if any) or contact info there too.

Offline Progammer

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Re: Axe parser game
« Reply #13 on: May 14, 2011, 03:49:30 pm »
Yeah ... But I wanted to explain commands in it . Do you think it's better in the game or in the readme ?
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
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Have fun !

Offline DJ Omnimaga

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Re: Axe parser game
« Reply #14 on: May 14, 2011, 03:52:48 pm »
This is exactly what I mean. game instructions == commands and how to play. It's best in the readme.