Author Topic: Wormsblock [Axe]  (Read 27275 times)

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Offline Deep Toaster

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Re: Axe parser game
« Reply #15 on: May 14, 2011, 03:58:41 pm »
Unless you put it in an obvious place (like on the main menu) and you're willing to sacrifice another few hundred bytes, it's a good idea to have a readme file, even if it's a short one.

They are boring to write, though. It's part of the reason I still haven't submitted some old projects like AnyForm, over a year after I made it :P
« Last Edit: May 14, 2011, 03:59:44 pm by Deep Thought »




Offline Hayleia

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Re: Axe parser game
« Reply #16 on: June 05, 2011, 04:05:38 am »
And what about some way to access to levels, such as password or savegame or anything ?
Because always start from the start is quite annoying when we only are stuck at level 11.

edit: the following attachement has nothing to do with the rest of the post, just hosting it here
« Last Edit: October 07, 2012, 12:09:24 pm by Hayleia »
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Re: Axe parser game
« Reply #17 on: June 05, 2011, 08:15:41 am »
Well, you can always store player and level data into an Appvar :)

Offline DJ Omnimaga

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Re: Axe parser game
« Reply #18 on: June 07, 2011, 03:58:09 am »
Yeah passwords would be nice or being able to restart where you left off.

Offline Progammer

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Re: Axe parser game
« Reply #19 on: June 13, 2011, 05:46:34 pm »
Yeah ... I know that's a probleme ... But I dont really know how to use appsvar . Don't worry I will do something about that in the next version :)
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

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Offline DJ Omnimaga

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Re: Axe parser game
« Reply #20 on: June 13, 2011, 08:11:32 pm »
Ah ok. Well feel free to ask for help if you need any (maybe look at topics in the Axe help section)

Offline Hayleia

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Re: Axe parser game
« Reply #21 on: June 14, 2011, 03:20:04 am »
No use for Appvars here, just save it into your program:
Code: [Select]
...
Data{1}→GDB1
.somewhere in your prog, better in the beginning
...
Lbl SAV
.for saving, L is the level you are at
L→{GDB1}
...
The Data at GDB1 will be initialized at 1 when compiling but with writeback (is that it ?), it will change with the L→{GDB1}. You even can make several SaveGames doing Data{1,1,1,1,1}, then L→{GDB1}+P with P chosen at the beginning between 0 and 4.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline FinaleTI

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Re: Axe parser game
« Reply #22 on: June 14, 2011, 05:58:23 am »
If you want to learn to use appvars, I did begin to write a tutorial on TI-OS vars.
You can find it here. I hope it's of some use.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
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I will be combining Blur and Collision Course into a single gamepack. On hold.

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Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: Axe parser game
« Reply #23 on: June 14, 2011, 11:01:52 am »
Quote from: Hayleia
No use for Appvars here, just save it into your program:
Code: [Select]
...
Data{1}→GDB1
.somewhere in your prog, better in the beginning
...
Lbl SAV
.for saving, L is the level you are at
L→{GDB1}
...
The Data at GDB1 will be initialized at 1 when compiling but with writeback (is that it ?), it will change with the L→{GDB1}. You even can make several SaveGames doing Data{1,1,1,1,1}, then L→{GDB1}+P with P chosen at the beginning between 0 and 4.
The problem with that is that unless the program is run from a shell with writeback enabled, the changes will be lost when the program quits.




Offline Hayleia

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Re: Axe parser game
« Reply #24 on: June 15, 2011, 02:37:02 am »
The problem with that is that unless the program is run from a shell with writeback enabled, the changes will be lost when the program quits.
There are other problems, for example when we change the version of the game, we also lose all progress. I only submitted that solution because it was easy, not because it was the best ;) . We don't have any of those problems with appvars but it is (a bit) more difficult (but with FinaleTI's tuto, the programmer would surely manage).
« Last Edit: June 15, 2011, 02:39:21 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Progammer

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Re: Axe parser game
« Reply #25 on: June 17, 2011, 01:45:53 pm »
With the tutorial of finalTI , I added savegame by appvars :) . I also change some things . If somebody wants to help me , I need new maps because I'm out of imagination ! Enjoy v1.2


http://up.sur-la-toile.com/iOgF
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

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Offline Munchor

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Re: Axe parser game
« Reply #26 on: June 17, 2011, 07:49:09 pm »
This is a wonderful game, very nice job!

Offline Hayleia

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Re: Axe parser game
« Reply #27 on: June 18, 2011, 02:42:27 am »
Yeah !!!
I won't be bored in philosophy class !!! Erm, no, that's not what I meant.
You got a +1, and FinaleTI too.

Is it normal that after pushing the button (that breaks every breakable block), keys are inverted ?
« Last Edit: June 18, 2011, 04:33:49 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Progammer

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Re: Axe parser game
« Reply #28 on: June 18, 2011, 07:55:11 am »
Yeah this is normal , it makes the game harder . But I will maybe remove it because I don't know if it's a so good idea .

(how can I give +1 ? )
« Last Edit: June 18, 2011, 07:57:01 am by Progammer »
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

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<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
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Have fun !

Offline Spyro543

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Re: Axe parser game
« Reply #29 on: June 18, 2011, 09:38:16 am »
You have to have 40 posts.