Author Topic: Wormsblock [Axe]  (Read 27252 times)

0 Members and 1 Guest are viewing this topic.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Axe parser game
« Reply #45 on: June 19, 2011, 06:52:13 am »
But it may be possible if programmer slows down the speed of the worm.
(Whitch would be a good idea because sometimes it's hard to move a box exactly to the right place)
O.O I got the idea: having a slow worm is a good idea to move the boxes and to have the animation.
But it will be annoying the most part of the time.
So, we could improve p2's idea by making a "run mode" and a "walk mode". Only one key is needed. For example, in the code, there can be "Pause V" with V value changing in function if we pressed the "run key" or not.
(did everyboy understand or is my English very bad ?)
« Last Edit: June 19, 2011, 06:52:57 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline p2

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 849
  • Rating: +51/-11
  • I'm back :)
    • View Profile
Re: Axe parser game
« Reply #46 on: June 19, 2011, 06:56:49 am »
Ok. Good idea.  ;)
But I forgot to say:
with MATH the game will be paused. but it will be better if there'll be  PAUSE - PRESS [MATH] TO CONTINUE
Else it seems like the TI is off.

And what's about a savegame?
Would a savegame be possible?
It would be very useful.
« Last Edit: June 19, 2011, 06:57:15 am by p2 »
*insert supercool signature*

Offline Progammer

  • LV3 Member (Next: 100)
  • ***
  • Posts: 68
  • Rating: +9/-0
    • View Profile
Re: Axe parser game
« Reply #47 on: June 19, 2011, 06:58:56 am »
I won't decrease the worm's speed because the game Will become Boring . As hayleia said , i tried to animate the worm but we can't see anything . I Will try to make the worms sleeping when the player does Nothing :)       @p2 I Wait your maps ;)
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
</a>
Have fun !

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Axe parser game
« Reply #48 on: June 19, 2011, 06:59:06 am »
Else it seems like the TI is off.
Would a savegame be possible?
I think this is the aim to make the TI look like if it is off, to avoid your teacher to see you are playing (or your teacher would like to have the game :evillaugh:)
The savegame was added in the 1.2 version but the keys are inverted when you touch the button. You choose the version you want, after ;D.


@Programmer, will you use the "run/walk key" idea ?
« Last Edit: June 19, 2011, 07:05:34 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Progammer

  • LV3 Member (Next: 100)
  • ***
  • Posts: 68
  • Rating: +9/-0
    • View Profile
Re: Axe parser game
« Reply #49 on: June 19, 2011, 07:03:11 am »
The slow mode is a good idéa !
« Last Edit: June 19, 2011, 07:30:00 am by Progammer »
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
</a>
Have fun !

Offline p2

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 849
  • Rating: +51/-11
  • I'm back :)
    • View Profile
Re: Axe parser game
« Reply #50 on: June 19, 2011, 07:09:42 am »
There are better ways to show the teacher that you haven't made anything vorbidden (playing while teacher's talking)

I've made a top program a few months ago:

Spoiler For my program:
It's for getting the complete Calculation path ot a calculation like (aX²+bX+c)
It's tarning is pefrect.
It's name is PAKMAN02 (like pacman)
Every Input looks like a calculation, You'll have to press GRAPH to see the Calculation path.
If youu press any key, It'll show some calculations and you can really calculate things there.
But to see the calculation path again, you'll have to input RUN

I've used it in KAs and noone noticed something  ;D
*insert supercool signature*

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Axe parser game
« Reply #51 on: June 19, 2011, 07:26:42 am »
I didn't very understand your program but it is a basic program, WormsBlock is an Axe one.
O.O Another idea, Programmer, could you parse WormsBlock in Ion, MirageOs and NoShell, each time you make a release ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Progammer

  • LV3 Member (Next: 100)
  • ***
  • Posts: 68
  • Rating: +9/-0
    • View Profile
Re: Axe parser game
« Reply #52 on: June 19, 2011, 07:27:35 am »
@Programmer, will you use the "run/walk key" idea ?

Yes I've done it . You just have to press the "mode" button . (sorry I don't know the english word) but it's the button at the right of "2nd"

Ok. Good idea.  ;)
But I forgot to say:
with MATH the game will be paused. but it will be better if there'll be  PAUSE - PRESS [MATH] TO CONTINUE
Else it seems like the TI is off.



As hayleia mentionned , It can be usefull to avoid your teacher to see you are playing :)

The savegame was added in the 1.2 version but the keys are inverted when you touch the button. You choose the version you want, after ;D.

You don't like the arrows inverted ?

Edit :

O.O Another idea, Programmer, could you parse WormsBlock in Ion, MirageOs and NoShell, each time you make a release ?

Yes I will
« Last Edit: June 19, 2011, 07:29:24 am by Progammer »
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
</a>
Have fun !

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Axe parser game
« Reply #53 on: June 19, 2011, 07:31:03 am »
Yes I've done it . You just have to press the "mode" button . (sorry I don't know the english word) but it's the button at the right of "2nd"
...
You don't like the arrows inverted ?
... Yes, it is effectively called "mode"
No, I don't like the arrows inverted. But it is your game so I won't tell you to remove it.
« Last Edit: June 19, 2011, 07:43:13 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Progammer

  • LV3 Member (Next: 100)
  • ***
  • Posts: 68
  • Rating: +9/-0
    • View Profile
Re: Axe parser game
« Reply #54 on: June 19, 2011, 07:35:40 am »
No, I don't like the arrows inverted. But it is your game so I won't tell you to remove it.

Some people said me that they didn't like too . So I need opinion about that :)
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
</a>
Have fun !

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Axe parser game
« Reply #55 on: June 19, 2011, 07:45:00 am »
??? We have to press the mode button to activate run/walk mode or do we have to keep it press to walk or run ?
Maybe we should ask p2's opinion about the inverted arrows.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Progammer

  • LV3 Member (Next: 100)
  • ***
  • Posts: 68
  • Rating: +9/-0
    • View Profile
Re: Axe parser game
« Reply #56 on: June 19, 2011, 07:50:52 am »
Yeah P2 what do you think about the inversion in v1.2 ?

We have to press the mode button to activate run/walk mode or do we have to keep it press to walk or run ?

Autosave , you dont need any key (in v1.2) but if you want to reset the game , press "delete" , near "mode" on the menu screen
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
</a>
Have fun !

Offline p2

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 849
  • Rating: +51/-11
  • I'm back :)
    • View Profile
Re: Axe parser game
« Reply #57 on: June 19, 2011, 07:53:16 am »
How to save in the game?
whitch key is it?




Quote from: Hayleia
I didn't very understand your program
What do you don't understand in the Program?

You first input A, then B, and then C
Then press GRAPH and look at the Calculation Path.
if a teacher cames, press any key, but NOT Enter.
With enter you'll have to inpot new a, b and c.
If the teacher is away, Input RUN and you'll see the calculation path agein.
(to see the calculation path, you need xLib. Maybe that's the problem)




How to load savegame?
CLEAR quits.
if I play the game later again, I'm in lv1
« Last Edit: June 19, 2011, 07:55:11 am by p2 »
*insert supercool signature*

Offline Progammer

  • LV3 Member (Next: 100)
  • ***
  • Posts: 68
  • Rating: +9/-0
    • View Profile
Re: Axe parser game
« Reply #58 on: June 19, 2011, 07:56:09 am »
Yes but you play v1.0 right ?
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
</a>
Have fun !

Offline p2

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 849
  • Rating: +51/-11
  • I'm back :)
    • View Profile
Re: Axe parser game
« Reply #59 on: June 19, 2011, 08:48:28 am »
IT'S REALLY ANNOYING.
But you can make a menue (invention on/off)
*insert supercool signature*