Author Topic: Wormsblock [Axe]  (Read 27328 times)

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Offline p2

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Re: Axe parser game
« Reply #90 on: June 23, 2011, 01:12:58 pm »
NOW it's possible.
I'd forgot that that's not possible. :P

New maps are coming soon...
(Have 1 new ready. drawing it right now.)


Have you planed to use moving blocks in 2.0?
And how do you save the maps in the game?
lists?




EDIT:
lv3 is ready.  :D
But is it possible?
I'm not sure if the worm will be fast enough.  :-\
« Last Edit: June 23, 2011, 01:30:27 pm by p2 »
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Offline Progammer

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Re: Axe parser game
« Reply #91 on: June 23, 2011, 01:35:17 pm »
Cool maps ! I will try lvl 3 and lvl 1 is now ok . I try to make an editor maps in the game but it's very hard :( It doesn't work
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

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Offline p2

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Re: Axe parser game
« Reply #92 on: June 23, 2011, 01:40:42 pm »
That's normal.  ;)
If everything works exactly like it should, you must be a god.

when will the next version be ready?
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Offline Progammer

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Re: Axe parser game
« Reply #93 on: June 23, 2011, 01:42:15 pm »
I'm a god !!!  ;) Well I don't know , I have an exam tomorrow and after that's holidays . So maybe in a few days , maybe in a few month .. But something is sure : I need more maps for v2.0 so I appreciate your help :)
« Last Edit: June 23, 2011, 01:43:07 pm by Progammer »
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
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Have fun !

Offline p2

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Re: Axe parser game
« Reply #94 on: June 23, 2011, 01:46:09 pm »
I'll make more.
I've hollidays, now.  :D
But in 1 week school starts again.  :'( :-[ >:( :banghead: :mad:
But aniway. You'lkl get enough maps from me.

Just try to modify the mapeditor.

I'll go off.
tomorrow I'll send you more.



p2
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Offline Progammer

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Re: Axe parser game
« Reply #95 on: June 23, 2011, 01:47:50 pm »
By the way , Do not bother to draw maps ! just give me the datas like that :

[000000000000]
[000000000000]
[000000000000]
[000000000000]
[000000000000]
[000000000000]
[000000000000]
[000000000000]

(empty map here)

0 = empty
1 = normal block you can't move
2 = block 1
3 = block 1 end
4 = Worms
5 = block 2
6 = block 2 end
7 = "______"
8 = interruptor
9 = breakable blocks
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
</a>
Have fun !

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Re: Axe parser game
« Reply #96 on: June 23, 2011, 01:59:22 pm »
I'mm assuming you're using hexadecimal delimitations to include the map data into your game, so this would be the real way to do it:

[000000000000000000000000]
[000000000000000000000000]
[000000000000000000000000]
[000000000000000000000000]
[000000000000000000000000]
[000000000000000000000000]
[000000000000000000000000]
[000000000000000000000000]


00 = empty
01 = normal block you can't move
02 = block 1
03 = block 1 end
04 = Worms
05 = block 2
06 = block 2 end
07 = "______"
08 = interruptor
09 = breakable blocks

Offline Progammer

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Re: Axe parser game
« Reply #97 on: June 23, 2011, 02:16:59 pm »
Yes But data are compressed so I can store 2 tiles into 1 octet by using:
{Octet}^16 or
{Octet}/16
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
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Have fun !

Offline Hayleia

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Re: Axe parser game
« Reply #98 on: June 24, 2011, 04:02:27 am »
[Program request] Could you make that the appvars goes in archive when the game quits, and goes in RAM when needed ? [/Program request]
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Offline Progammer

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Re: Axe parser game
« Reply #99 on: June 24, 2011, 04:34:58 am »
Ah yes , to "avoid" ram clear ? But My game will be easy to hack by using a sub programme :

:.HACK
:Getcalc(appvLEVEL->L
:20->{L}
:Return

Maybe I will have to use a cryptage systeme ? And if somebody input a wrong number , Scores are cleared ! :D
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
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Have fun !

Offline aeTIos

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Re: Axe parser game
« Reply #100 on: June 24, 2011, 04:36:02 am »
does not matter, if you wanna hack, you should do it. if you just wanna play, you won't hack.
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Offline AngelFish

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Re: Axe parser game
« Reply #101 on: June 24, 2011, 04:40:18 am »
Ah yes , to "avoid" ram clear ? But My game will be easy to hack by using a sub programme :

:.HACK
:Getcalc(appvLEVEL->L
:20->{L}
:Return

Maybe I will have to use a cryptage systeme ? And if somebody input a wrong number , Scores are cleared ! :D

It's possible to hack a game no matter what you do to secure it :P
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Progammer

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Re: Axe parser game
« Reply #102 on: June 24, 2011, 04:46:35 am »
ok ok

Map editor works !! Ok it's very basic for the moment and if you save your map it will be store in the level 1 but that WOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRKKKKKKKKKKKKSSSSSSSSSSS !  <_<
« Last Edit: June 24, 2011, 04:50:04 am by Progammer »
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/e1c7a850d530fb8e.png" alt="NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!">
</a>
Have fun !

Offline Hayleia

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Re: Axe parser game
« Reply #103 on: June 24, 2011, 05:49:42 am »
:.HACK
:Getcalc(appvLEVEL->L
:20->{L}
:Return

*Hayleia goes to hack the savegame
Ermm.. You have forgotten those :Getcalc("appvLEVEL"→L
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Munchor

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Re: Axe parser game
« Reply #104 on: June 24, 2011, 07:27:43 am »
but it's not easy to make good sounds with freq(

There's an Axe Example included with Axe that's very explanatory, I use it all the time :)