Author Topic: Wormy!  (Read 6749 times)

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Offline Xeda112358

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Wormy!
« on: October 24, 2011, 08:19:09 am »
So I was fooling around with Grammer when I made this little proggy ^-^

It is pretty much a little wormy that follows a set of rules. The head moves down if there is a way to move down. If there isn't, it then tries left and right (it selects the first direction to try, randomly). if that still doesn't work, it moves up.

And with that, you get a wormy!

I wonder if I can add this as a type of particle in Grammer...

Offline Yeong

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Re: Wormy!
« Reply #1 on: October 24, 2011, 09:12:31 am »
If you do, we'll see : pipe game :D
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Offline Stefan Bauwens

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Re: Wormy!
« Reply #2 on: October 24, 2011, 09:27:24 am »
Cool! Life! :D


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Offline Deep Toaster

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Re: Wormy!
« Reply #3 on: October 24, 2011, 09:32:06 am »
If you do, we'll see : pipe game :D
Someone should do that! :D

And is that a lowercase program I see?




Offline Xeda112358

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Re: Wormy!
« Reply #4 on: October 24, 2011, 05:00:35 pm »
If you do, we'll see : pipe game :D
Exactly what I was thinking :D
And is that a lowercase program I see?
'Tis indeed! I realised yesterday that Grammer doesn't error out when a program has a weird name, so Grammer programs can use weird symbols! Also, for the interested, thepenguin77 tested zStart and zStart does the same thing!

Offline ztrumpet

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Re: Wormy!
« Reply #5 on: October 24, 2011, 05:51:37 pm »
If you added this as a particle it would be really cool if you could specify which way if "down."  This way, the default direction could allow gravity to change or other cool actions to occur.

Offline Xeda112358

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Re: Wormy!
« Reply #6 on: October 24, 2011, 05:58:56 pm »
Hmm, maybe I should add the ability to just in general define the directions for all particles. Right now, particles move in an order of precedence. I could probably easily add a way to call up down and all that jazz... I will probably also rewrite the particle engine to allow for some other options.

I just remember the difference in speed the particle effects get when translated to assembly, so it would be cool to fill up the screen with worms :D

Offline thepenguin77

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Re: Wormy!
« Reply #7 on: October 24, 2011, 06:13:47 pm »
I saw the title wormy and I got scared. (BraondonW also released a program called wormy and it changes your TI-84+SE into a TI-84+BE)
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Offline Xeda112358

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Re: Wormy!
« Reply #8 on: October 24, 2011, 06:14:58 pm »
Oh, wow XD That doesn't sound healthy for your calc O.O

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Re: Wormy!
« Reply #9 on: October 24, 2011, 06:18:10 pm »
I just remember the difference in speed the particle effects get when translated to assembly, so it would be cool to fill up the screen with worms :D
Ooh, a suggestion: multiple worms! :D Having them hit each other would get interesting.
I saw the title wormy and I got scared. (BraondonW also released a program called wormy and it changes your TI-84+SE into a TI-84+BE)
I hope Grammer can't do that O.O




Offline Xeda112358

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Re: Wormy!
« Reply #10 on: October 24, 2011, 06:27:13 pm »
I just remember the difference in speed the particle effects get when translated to assembly, so it would be cool to fill up the screen with worms :D
Ooh, a suggestion: multiple worms! :D Having them hit each other would get interesting.
>.>
<.<
You mean like these? I should call it Fighting Worms :D Look at them tumble over each other like that :D

Offline Deep Toaster

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Re: Wormy!
« Reply #11 on: October 24, 2011, 06:33:44 pm »
Yay :D Must be fun to race them.




Offline Michael_Lee

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Re: Wormy!
« Reply #12 on: October 24, 2011, 08:56:06 pm »
>.>
<.<

50+ wormies, please?  All of them, tumbling over and swirling around each other in a giant vat?
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Offline Xeda112358

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Re: Wormy!
« Reply #13 on: October 24, 2011, 08:58:09 pm »
I plan to add them as particle forms, so once I add that to Grammer... Yes, a bucket o' worms :)

Offline Stefan Bauwens

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Re: Wormy!
« Reply #14 on: October 25, 2011, 04:13:59 am »
Yeay. Awesome awesome.


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