Author Topic: Wormy!  (Read 6876 times)

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Offline Xeda112358

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Re: Wormy!
« Reply #15 on: October 25, 2011, 12:28:31 pm »
Okay, so I am now one step closer to adding in the Worm Particle in Grammer (I tried earlier, unsuccessfully). Anywho, I was looking at the code for Wormy and I realised two things:
1) Assembly is much faster at shifting data than writing the code purely in Grammer
2) I added inline ASM support to Grammer not too long ago

So now we have the next version of Wormy! Now it can quickly handle very large worms, but the downside is that it can't handle too many all that quickly :/ For example, a worm of length 245 was handled faster than 9 worms of length 5. Still, enjoy!

Offline Sorunome

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Re: Wormy!
« Reply #16 on: October 25, 2011, 12:44:06 pm »
I just noticed this topic.... well it looks cool! :)

THE GAME
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Offline Xeda112358

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Re: Wormy!
« Reply #17 on: October 25, 2011, 12:46:47 pm »
Thanks ! I am now planning out a pipe game using this program >.>

Offline Stefan Bauwens

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Re: Wormy!
« Reply #18 on: October 25, 2011, 12:49:12 pm »
Worms can be so cool sometimes...


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Offline Yeong

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Re: Wormy!
« Reply #19 on: October 25, 2011, 03:20:20 pm »
they ARE cool! :D
So Zeda, next is this?
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Offline LincolnB

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Re: Wormy!
« Reply #20 on: October 25, 2011, 06:18:30 pm »
Yes! Awesomesauce.
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Offline BalancedFury

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Re: Wormy!
« Reply #21 on: October 25, 2011, 06:37:37 pm »
I love that game...
I used to play it in Korea
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline Deep Toaster

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Re: Wormy!
« Reply #22 on: October 25, 2011, 07:26:51 pm »
That is fast! And yeong, if that were possible, O.O




Offline BalancedFury

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Re: Wormy!
« Reply #23 on: October 25, 2011, 09:09:32 pm »
It would be awesome if that was possible on calc..
The person who make that in calc will receive some kind of Nobel Prize (Maybe Not, But Still) It would be amazing to see that on calc.
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline Stefan Bauwens

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Re: Wormy!
« Reply #24 on: October 26, 2011, 04:43:44 am »
That is fast! And yeong, if that were possible, O.O
That is a totally different game.
And: http://www.ticalc.org/archives/files/fileinfo/416/41611.html
It is possible ;)
« Last Edit: October 26, 2011, 04:44:11 am by Stefan Bauwens »


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Offline BalancedFury

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Re: Wormy!
« Reply #25 on: October 26, 2011, 09:02:47 pm »
Awesome!
Thnx for telling me
+1 for u :P
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline DJ Omnimaga

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Re: Wormy!
« Reply #26 on: December 31, 2011, 02:35:01 pm »
That is fast! And yeong, if that were possible, O.O
That is a totally different game.
And: http://www.ticalc.org/archives/files/fileinfo/416/41611.html
It is possible ;)

I actually remember another worms game for calcs called Ti-Ny Worms or something. Not sure if it was still on ticalc.org but the original French site shutted down.

Anyway this looks nice Xeda.