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Hmm, looks nice. Gray seems a bit flickery though, is it better on calc? Are you redrawing the tilemap every frame?
That looks very nice! how large will this be? because you may have to use BASIC to cirucmvent the 8kb limit. unless you're going to make this an APP? either way, it looks cool so far.
I think I can store so much codeas I want, since I saw that Desolate can hold 22KB
Quote from: yunhua98 on November 06, 2010, 06:56:27 pmThat looks very nice! how large will this be? because you may have to use BASIC to cirucmvent the 8kb limit. unless you're going to make this an APP? either way, it looks cool so far. At the moment my sprite/map data and my code are compiled into one ion program,but I will have to shift the data into external appvars / progs later.So there will be the code in an ion prog with a size of ~16KB (I think I can store so much codeas I want, since I saw that Desolate can hold 22KB) and 1 or 2 files with my sprites, maps and characterdata (the character data is changable and I have to put this data into the main file if I cant modify ROM files).
The 8811 byte (I think?) limit is only for executable code, but you can put as much data as you can fit into a program. The 8kb limit applies to all programs, although nostub programs can't have more that about 8192 bytes of executable code.
Quote from: Aichi on November 06, 2010, 07:16:45 pmQuote from: yunhua98 on November 06, 2010, 06:56:27 pmThat looks very nice! how large will this be? because you may have to use BASIC to cirucmvent the 8kb limit. unless you're going to make this an APP? either way, it looks cool so far. At the moment my sprite/map data and my code are compiled into one ion program,but I will have to shift the data into external appvars / progs later.So there will be the code in an ion prog with a size of ~16KB (I think I can store so much codeas I want, since I saw that Desolate can hold 22KB) and 1 or 2 files with my sprites, maps and characterdata (the character data is changable and I have to put this data into the main file if I cant modify ROM files).The 8811 byte (I think?) limit is only for executable code, but you can put as much data as you can fit into a program. The 8kb limit applies to all programs, although nostub programs can't have more that about 8192 bytes of executable code.
Desolate isn't in Axe. Also, when he says <8kb, he means the Source code, otherwise you get a memory error. but if you compile into an App, your limit is 16kb. You can also use BASIC programs to link them together and XCOPY to Archive/Unarchive stuff though. I think that's how FinaleTI is circumventing the limit with Poemon TI.EDIT:Quote from: FinaleTI on November 06, 2010, 07:26:58 pmQuote from: Aichi on November 06, 2010, 07:16:45 pmQuote from: yunhua98 on November 06, 2010, 06:56:27 pmThat looks very nice! how large will this be? because you may have to use BASIC to cirucmvent the 8kb limit. unless you're going to make this an APP? either way, it looks cool so far. At the moment my sprite/map data and my code are compiled into one ion program,but I will have to shift the data into external appvars / progs later.So there will be the code in an ion prog with a size of ~16KB (I think I can store so much codeas I want, since I saw that Desolate can hold 22KB) and 1 or 2 files with my sprites, maps and characterdata (the character data is changable and I have to put this data into the main file if I cant modify ROM files).The 8811 byte (I think?) limit is only for executable code, but you can put as much data as you can fit into a program. The 8kb limit applies to all programs, although nostub programs can't have more that about 8192 bytes of executable code.Do you mean The 8811 byte (I think?) limit is only for Source code instead of "The 8811 byte (I think?) limit is only for executable code"? or am I missing something?EDIT: eh? where did Finale's post go?
ok, that makes more sense, I guess I wasn't compltely reight. btw, FinaleTI: your close to 666.