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Tilemapping most likely wont be limited to fullscreen only to allow space for HUD's etc.The data will not be stored in matrices as they are too slow! Id say they will be stored in appvars as well. Im not sure what the largest size map should be ... 64x64 (4096 bytes)?Sprites will have the ability to be any size up to 64x64 i think. But the way they are stored in the PIC files will be in 8x8 chunks.By interlacing are you referring to only drawing every 2nd line (and having black in between)? Im not sure if this would be one of those features that not many people would use since lots of detail is lost on screen. But it would be good for speed.Copying programs from archive to RAM will be included.I havent come across an 84C version of TilEm yet, but i have used jsTIfied. The issue with screenies is that xLIB uses the 'non-active' portion of GRAM as a buffer so it needs 160x240 mode to be emulated in order to construct proper screenshots (cropping and resizing wont give proper screenshots).
On a side note tr1p1ea, since xLIB is starting to get old, a lot of younger TI-Z80 programmers are probably unaware of what the original version was, here. So as a suggestion, I would change the topic title to xLIB 84C - fast ASM lib for BASIC programmers or something like that, to attract more people.