Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
xLIB enhancements idea thread
« previous
next »
Print
Pages:
1
2
[
3
]
4
Go Down
Author
Topic: xLIB enhancements idea thread (Read 26623 times)
0 Members and 1 Guest are viewing this topic.
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
xLIB enhancements idea thread
«
Reply #30 on:
November 16, 2005, 10:56:00 am »
QuoteBegin-xlibman+16 November 2005, 14:44-->
QUOTE
(xlibman @ 16 November 2005, 14:44)
if you add text will it use OR/XOR/LD/AND logic?
Would be awsome if we could specify
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dysfunction
Guest
xLIB enhancements idea thread
«
Reply #31 on:
November 16, 2005, 02:37:00 pm »
QuoteBegin-xlibman+16 November 2005, 14:44-->
QUOTE
(xlibman @ 16 November 2005, 14:44)
if you add text will it use OR/XOR/LD/AND logic?
tr1p said previously that it wouldn't since the TI-OS text routines don't support that, so he would have to make his own text sprites himself, which would take up too much space.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
xLIB enhancements idea thread
«
Reply #32 on:
November 17, 2005, 02:36:00 am »
yeah, he talked about adding one anyway, I dont remember how much space left he had in the app page tho
KermMartian was working on a 3x4 font text routine (XORed) but I dont know what happened to it
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
xLIB enhancements idea thread
«
Reply #33 on:
November 17, 2005, 05:24:00 am »
what I
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
xLIB enhancements idea thread
«
Reply #34 on:
November 17, 2005, 05:28:00 am »
the X coordinate needs to be multiple of 8 due to ASM and hardware limitations
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
xLIB enhancements idea thread
«
Reply #35 on:
November 17, 2005, 07:10:00 am »
huh? but left/right pixel scrolling works?. :urecrazy:
:alien:
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
xLIB enhancements idea thread
«
Reply #36 on:
November 17, 2005, 07:23:00 am »
yeah but thats a different thing, which doesnt involve sprites/maps I think.
Logged
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
xLIB enhancements idea thread
«
Reply #37 on:
November 17, 2005, 09:46:00 am »
You really have to know how data is stored in memory to understand the reason behind the x position and sprite width stuff.
The way it is now IS correct and thats how it will stay.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
CDI
Guest
xLIB enhancements idea thread
«
Reply #38 on:
November 17, 2005, 10:07:00 am »
well I LOVE xLIB... tr1p rules
Logged
dragon__lance
Guest
xLIB enhancements idea thread
«
Reply #39 on:
November 17, 2005, 10:31:00 am »
agreed
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
xLIB enhancements idea thread
«
Reply #40 on:
November 17, 2005, 04:31:00 pm »
QuoteBegin-xlibman+17 November 2005, 11:28-->
QUOTE
(xlibman @ 17 November 2005, 11:28)
the X coordinate needs to be multiple of 8 due to ASM and hardware limitations
actualy, couldn't you load the sprite, shift it so many pixels to the left, and cut off (make not vissible) the part of the right that would leave you with an any size sprite? That would be a lot slower though...
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
xLIB enhancements idea thread
«
Reply #41 on:
November 18, 2005, 03:25:00 am »
i think its better to have all our sprites aligned on the sprite sheet, it look more clean and easier to use
Logged
dysfunction
Guest
xLIB enhancements idea thread
«
Reply #42 on:
November 18, 2005, 06:56:00 am »
I agree. Soon we'll have 255 pictures available to use for sprites, who cares if some is wasted becasue we have to align the sprites to an 8x8 grid? The only place we will still be limited by number of sprites (3 pics worth) is the map rendering, and since all those sprites have to be 8x8 anyways, it doesn't matter that they have to be aligned to an 8x8 grid.
GO, TR1P1EA, GO!
Logged
axcho
Guest
xLIB enhancements idea thread
«
Reply #43 on:
November 19, 2005, 11:51:00 am »
How about adding support for CATs?
I started a
http://www.unitedti.org/index.php?showtopic=3947
about it on UTI, but it might be better to integrate it in xLIB rather than to make another program for it.
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
xLIB enhancements idea thread
«
Reply #44 on:
November 19, 2005, 02:01:00 pm »
CATs?
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Print
Pages:
1
2
[
3
]
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
xLIB enhancements idea thread