1. WOW!
2. flash gordon can
i think resource support might be an idea, since its more versatile
and for rectangle function: just include CODEX... B)
I'd like to see an option for built in GS i.e. another command on the end of real(1, real(2, and real(3 so you could say, make a pic in Pic1 then the "mask" to make GS in Pic2 and do real(3,1,4,1 to do 3 Lvl GS!
i doubt it would be feasible, I think pic based gs is more reliable than interrupts and more stable
i agree with Kevin.
@tr1p1ea ,can u upload ur more recent version of xlib with pic support, thatd be really helpful. :)
rectangle and inverse text would be really handy without having to rely on codex. So would resource built in.
i think he's debugging now, he added zpic stuff i think as well as resource stuff. I dunno if rectasngle and lines are added yet
that dude is fast... O_O
I added pic stuff and the ability to copy archived programs to ram so that they can be executed (BASIC and TIOS-ASM).
I also added a function so that you can tell the calcs hardware version (83+, 83+SE etc).
Ill add some line routines, and maybe some text stuff too.
if you add text will it use OR/XOR/LD/AND logic?
that would be sweet
tr1p1ea, ur the best :)
QuoteBegin-xlibman+16 November 2005, 14:44-->QUOTE (xlibman @ 16 November 2005, 14:44) |
if you add text will it use OR/XOR/LD/AND logic? |
Would be awsome if we could specify
QuoteBegin-xlibman+16 November 2005, 14:44-->QUOTE (xlibman @ 16 November 2005, 14:44) |
if you add text will it use OR/XOR/LD/AND logic? |
tr1p said previously that it wouldn't since the TI-OS text routines don't support that, so he would have to make his own text sprites himself, which would take up too much space.
yeah, he talked about adding one anyway, I dont remember how much space left he had in the app page tho
KermMartian was working on a 3x4 font text routine (XORed) but I dont know what happened to it
what I
the X coordinate needs to be multiple of 8 due to ASM and hardware limitations
huh? but left/right pixel scrolling works?. :urecrazy:
:alien:
yeah but thats a different thing, which doesnt involve sprites/maps I think.
You really have to know how data is stored in memory to understand the reason behind the x position and sprite width stuff.
The way it is now IS correct and thats how it will stay.
well I LOVE xLIB... tr1p rules
agreed :)
QuoteBegin-xlibman+17 November 2005, 11:28-->QUOTE (xlibman @ 17 November 2005, 11:28) |
the X coordinate needs to be multiple of 8 due to ASM and hardware limitations |
actualy, couldn't you load the sprite, shift it so many pixels to the left, and cut off (make not vissible) the part of the right that would leave you with an any size sprite? That would be a lot slower though...
i think its better to have all our sprites aligned on the sprite sheet, it look more clean and easier to use
I agree. Soon we'll have 255 pictures available to use for sprites, who cares if some is wasted becasue we have to align the sprites to an 8x8 grid? The only place we will still be limited by number of sprites (3 pics worth) is the map rendering, and since all those sprites have to be 8x8 anyways, it doesn't matter that they have to be aligned to an 8x8 grid.
GO, TR1P1EA, GO! :D
How about adding support for CATs?
I started a http://www.unitedti.org/index.php?showtopic=3947 about it on UTI, but it might be better to integrate it in xLIB rather than to make another program for it.
CATs?
wasnt CATs the program files for Casio calcs?
*sigh*
http://www.unitedti.org/index.php?showtopic=3693
gah sry I always forget about that, I suck at acronyms, especially non french ones :P
sry
thats sound interesting though :)
@Kevin - okay... how about "fcuk" (I know what it means...)
err I guess you meant f***?
nope
fcuk - the French Connection in the United Kingdoms
O_O
burned
lol
i think the topic got owned
Will xLIB be able to run with NIMBUS OS? And the new beta still doesn't work with MIRAGE does it? (I don't have it so I don't know :)
)
NO it doesn't run with Mirage, and probably never will. What's the point of running a BASIC program from Mirage, anyway?
it work weel in mirage actually (at least the one in XXR), I only tried during about 35 minutes though
QuoteBegin-dysfunction+12 December 2005, 7:54-->QUOTE (dysfunction @ 12 December 2005, 7:54) |
What's the point of running a BASIC program from Mirage, anyway? |
Pretty much everyone at my school aren't able to understand running a program from the prgm menu. So it's much easier if everything is just in one place: Mirage. Also, this way they don't have to deal with unarchiving, then re-archiving. It's all automatic.
QuoteBegin-xlibman+12 December 2005, 16:53-->QUOTE (xlibman @ 12 December 2005, 16:53) |
it work weel in mirage actually (at least the one in XXR), I only tried during about 35 minutes though |
That's likely because you have an SE, which I think has more interrupts or something.